When “Cyberpunk 2077” was released in 2020, I bought an Xbox version because I just grabbed the XSX and wanted to see the power of next-generation games. As a result, after opening the game and playing for 10 minutes, I felt that something was wrong. After checking it, I found that there was no optimization for the next-generation console at all, and the picture and frame rate were extremely bad. At that time, the myth of 2077 had been self-destructed, and public opinion turned to the rhythm of beating the underdogs, criticizing the game for shrinking and having too many bugs. I waited for two days and learned that the Poles were busy fixing bugs and had no time to consider the optimization of the new generation of consoles, so I ordered a refund and waited for it to be fixed.
It is really important to fix the bug first
In a blink of an eye, it came to 2022, and the first-generation version 2077 was officially launched, but I didn’t finish the game until these two days. After all, nearly two years have passed. During this period, I saw countless discussions and criticisms, and my mood has long since changed, and it is more similar to “make-up lessons” – after all, it is also a masterpiece that has attracted much attention, and it is also irreplaceable in the 3A open world. to play.”
Now I have to say that choosing this time to play 2077 is very wise. The stability of the game has been very reliable. It was not until more than 40 hours of process that I encountered the first obvious bug – a quest character was stuck in the wall and could not get out, so I had to give up. The rest of the process can be said as smooth. The game has 60 frames on the host, and the picture quality has also improved a lot. Although there is still a gap between the picture and the high-end PC, the visual experience of the XSX version is enough to meet my needs, and many scenes are still quite amazing.
There are ways to solve this task bug on the Internet, but I tried it to no avail
After all the external hustle and bustle has settled, 2022’s “Cyberpunk 2077” has been completely disenchanted, and to me, what feels most is “normal.” Just like a normal open world game, there are no surprises and no obvious shortcomings. But the so-called “normal” is still better than Ubisoft’s formulaic world. This is mainly due to the fact that the construction of Night City is very careful. It can be clearly seen that it is a product of manual construction rather than procedural generation, and the side tasks are also exhausted. May be full, don’t fool things with nonsense. Can do these two points, in fact, canned flavor will be much less. Therefore, even though there are many shortcomings, 2077 can still be ranked among the most worthwhile experience in open world games.
Of course, this “normal” experience is not easy to come by. There is no harm without comparison. When I revisited the images of the game when it was first released, I couldn’t help but feel sympathy for those friends who were playing 2077 in 2020. How tragic the game experience was at that time, not to mention all kinds of bugs, even some basic interactions were not done well, shooting the water with a gun without even splashing, the low-cost second-tier games ten years ago were not like this, and now everything is normal now.
For another example, one of the things I appreciate about the 2077 is that it feels very comfortable to drive, from a motorcycle to a truck, it is very comfortable to drive in the night city, the steering is sensitive and refreshing, not sloppy, the hand feel tuning and some non-realistic racing games Some fight. It was not until I chatted with my friends that I realized that the driving experience of the original 2077 was very bad, it was very floating and understeered, so that some folks made a driving feel optimization patch at the first time. The reason I experience comfort now is only because the official later perfected the driving system with a patch.
After a lot of patches, 2077 after version 1.5 is obviously more mature, providing a city that never sleeps more suitable for immersion. It’s a pity that some things can’t be simply improved through patches, such as the anticlimactic mainline, the protagonist with a thin sense of existence, and the “Super Dream”, which is very important but actually insignificant. It is simply funny. It is also the gameplay of “rewinding the case”. Chaomeng was basically killed by “Batman: Arkham City” 11 years ago. It has empty concepts and is extremely boring. It can be seen that CDPR is behind the extremely ambitious concept. , how poor manpower and lack of construction time.
Until the end, I didn’t like 2077, which was too rushed for the main line, but I still spent more than 50 hours in the game, most of which was spent on clearing the side lines, and when I got to the main line, I yawned. 2077 is probably the open world game that I do the most side quests, because I like this city that has gathered the sweat of countless game developers, and I want to stay in it for a while. It can be seen that the scenes corresponding to many tasks are really made with great care, even if they are only seen by the player once. Perhaps when CDPR employees were polishing these scenes, the construction period had not yet reached the most intense stage. They really thought they were creating an unprecedented, incomparably delicate and vibrant dream city.
CDPR says that Cyberpunk 2077 will also have DLC, which will be released next year. Although not realistic, I really hope the DLC will make up for the regrets and make Night City shine as it truly belongs.
Does it feel like picking up a treasure at a junkyard? – CaesarZX
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