Can a zero-based layman use AI to independently complete a game work?


Maybe one day in the future, we need to search carefully to discover the games that humans have made with their hearts.

The practical application of AI is nothing new. In the past few years, AI has provided us with illogical literary creation, anthropomorphic dubbing with strong mechanical texture, and industrial pipeline-style background music, but the above contents are no exception, far less than the popular AI painting today. practical.

十几年前的《快乐星球》预言了AI绘图的现状

“Happy Planet” a dozen years ago predicted the current state of AI mapping

Whether it is applauded or bad, the popularity of AI mapping need not be repeated, and the quality of randomly generated pictures is obvious to all. But when everyone was still immersed in the thrill of drawing cards, a group of people saw more possibilities behind AI painting.

Since AI painting has lowered the threshold of art, what will be the result of integrating AI in various fields and stacking the works produced by AI into a game?

A layman with no relevant experience wants to use AI to make a game independently. This idea was a bit of a fantasy a few years ago. Now it is like everyone’s stereotype that AI can’t draw. With the progress and development of AI , gradually evolved into reality.



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On the occasion of the National Day, it is the time when the AI ​​drawing tool Novel AI emerges. This new AI website, which was born not long ago and focused on drawing beautiful girls in two-dimensional style, was widely spread after the model was cracked and leaked, and it was completely reduced to a civilian production tool.

Tons of mass-produced paintings were released, and the exchange of ideas was in full swing. At that time, there was a trend of “AI will eventually replace human painters”.

It is against this background that the first domestic fan game with AI participating in art and dubbing came into being. On October 9th, the UP host of Station B, “Xuehua of Autumn”, posted a self-made Galgame video called “The Dream of Late Summer”. This 3-and-a-half-minute live demo process, unsurprisingly, became his most played video. Top video.

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Qiu Zhixuehua is not a professional. In fact, he has no experience in game production before, but it has never been difficult to make a doujin Galgame game.

This game type with a relatively low production threshold has had too many mature game engines during the decades of development, and even some “fool-style” auxiliary tools, which can directly generate the effects you want by applying templates. For the general public, the art that needs to be drawn manually is often the high wall that blocks everyone’s enthusiasm for creation, and now, we have AI.

“Summer’s Dream” is not a complete AI work. As the first person to eat crabs, Qiu Zhixuehua did not want to make a name or profit. He propped up the three-day game production based on his interest and love. If he had to add an attribute to his love, it would be for The love of Vtuber, to be precise, the love of Vtuber “Miki Miki”.

弥希Miki本人也看到了秋之雪华的作品

Miki Miki himself also saw the works of Qiu Zhixuehua

That’s why, this AI-branded game seems so normal. In order to depict the near-perfect Miki Miki in his heart, Qiu Zhixuehua did not use the AI ​​screenwriter whose foreword did not match the words, but wrote the script himself, integrating his love for the anchor and creating this script.

“弥人”正是弥希Miki的粉丝称谓

“Mi people” is the name of Miki Miki’s fans

In addition to the script, the “art” and “dubbing” of Galgame’s three axes are all handled by the stupid AI. How to control AI that does not know how to integrate and generate actual characters is the most troublesome part of game production. According to Qiu Zhixuehua’s self-report, although Miki’s highly recognizable character design can be visualized with a small amount of explanatory tags, the randomness and ambiguity of AI drawing still make repeated debugging and screening of available pictures occupy a lot of production time.

图灵测试之AI不会画手

Turing test: AI can’t draw hands

As for the dubbing part of the game, AI can also eliminate the need for the anchor to provide voice in person. As early as July this year, some Galgame fans in China were trying to let AI imitate their favorite characters’ voices in the process of deep learning by feeding in-game dubbing samples, although there will be inevitable mechanical noises, But the final result is quite amazing.

一位柚子厨得知宁宁的声优不再出演黄油,这是他大脑发生的变化

A grapefruit chef learned that Ning Ning’s seiyuu no longer played the role of butter, this is the change in his brain

Qiu Zhixuehua also took a fancy to the availability of such advanced technologies. He used a large number of recording materials to train Miki Miki’s sound model by himself. From meal replacement for self-entertainment, it gradually evolved into sound data in game production. The love for the anchor is the most critical factor that contributed to the birth of “Mi Meng at the End of Summer”.



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Compared with the fairly normal “Late Summer Dreams”, “Future Hell Drawing” brought by the production team of Brix Lemons is obviously much more “chaotic”.

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“Future Hell Drawing” is an AI game completed on October 11th by the production team of Lemonade. This work is more in line with people’s existing impression of AI’s “cyborg mentality”. In addition to the game’s underlying engine and performance debugging, the rest of the materials such as scripts, vertical paintings, scenes, music, dubbing, etc. are all piled up by AI. More importantly, from the start to the final completion, the whole process takes only 6 hours.

游戏Staff一览

Game Staff List


Delegating the burden of game production to AI, will this pile of codes that cannot understand what “beauty” mean, will it move towards a frantic style, or will it maintain a relatively rational and restrained temperament?

The production team of Lemonade chose a conservative approach, first set the outline, then let the AI ​​play freely, and finally adjusted according to their own preferences. After all, their original intention was to show everyone what can be done with AI to make a Galgame. degree.

But having said that, the stupidity revealed in the script written by AI is throughout, and of course, this is also inseparable from the direction of the script formulated by the production team of Brix Lemons – in the near future, human beings have been AI is eliminated. The AI ​​responsible for writing the writing needs to build a world with highly developed AI from a human perspective, which has a flavor of “Cyber ​​Civil War”.

剧本大纲,非常标准的网络段子

Script outline, very standard Internet jokes

The script automatically generated by AI is rather clumsy than immature. Unlike AI painting, which is changing with each passing day, there is still a lot of room for improvement in AI’s ability to write stories. Friends who have tried AI writing in the past can see many familiar shadows in this “Future Hell Drawing”. For example, a sentence must be repeated three times, and a few more exclamation points must be used to show the seriousness of the situation;

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Another example is the very standard nonsense literature, which repeatedly uses meaningless rhetoric to make up the number of words.

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Although the text full of inconsistencies always reminds the player that this is the handwriting of AI, the remarks such as “residual value” that emerge from the mouths of these highly homogenized beautiful girls can’t help but make people suspicious. I understand In which direction will the AI ​​of residual value continue to evolve after this.

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Scripts are not AI’s forte. In the first chapter of the game, the production team set the general tone of the script with a few sentences, but the text proofreading of the second chapter was deflated – yes, there is actually a second chapter in this game.

第二章的制作周期与流程都是第一章的两倍

The production cycle and process of the second chapter are twice that of the first chapter

The second chapter is the practical results of the production team of Lemonade on “How to tame AI with a lower time cost”. As far as the results are concerned, if you want to refine the text generated by AI, it is better to write the script yourself from scratch. To borrow their original words, “If you have quality requirements, the cost-effectiveness of AI writing is really low.”

Not just the script, the roughness of AI works is reflected in all aspects. For example, a crucial character in Galgame, how to generate different poses of the same character has become the top priority that needs to be solved due to the uncertainty of AI drawing. Short works can still be fooled, but it may be unrealistic to put them into long works. For this reason, the production team of Lemonade has set the image of the heroine as a “maid”. According to their explanation, the characteristics of the maid are more controllable, and many works can be generated with obedient AI.

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The production team also admits that the game’s gameplay is greater than the actual playability. As a test of the water for the purpose of entertainment, the completion of “Future Hell Drawing” is obviously still in the primary stage, and their focus of work, Apparently on top of another project.

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“Well Field: Blood of Kalo” is an AVG being developed by the production team of Lemonade. The demo of the game is released on the Game Creator platform. The script performance and scene art are both exquisite, and they even provided a small demo for this small game. The version of the game has done several 3D animations with good texture. The most important thing is that this game does not use any AI.

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The AI ​​work “Future Hell Drawing” has crushed the popularity of “Well Field: Blood of Kalo” without any suspense. One side is a 6-hour quick finished product, and the other side is a prologue that took three months to complete. At least In terms of gimmicks and efficiency, AI has been able to stabilize the human who created it.



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In fact, putting AI into game production is nothing new.

As early as the 2019 Game Developers Conference (GDC), there was a section called “Machine Learning Tutorial”, and many game manufacturers participated in the lectures, including the old French. Game maker Ubisoft. Ubisoft is leading the industry in the field of AI. Recently, they have also created an “AI zoo”, which can complete complex motion capture of various animals with the help of AI.

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However, interspersing a large number of AI materials in game production to assist independent game development is indeed a new trend emerging during this period.

In May of this year, a game called “Source of Madness” was officially released after the end of its early testing. The game’s levels, art and monster animations are all materials produced by AI. The official even used the slogan “The enemies encountered by players will never be repeated” as a slogan. With the dark and deep world view and meat pigeon gameplay of this game, AI is crazy. The artistic style can indeed play a very good catalytic effect.

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“This Girl Does Not Exist”, a puzzle game coming to Steam on September 8. A couple handed over the in-game art, stories, characters, and dubbing to AI, but the only two reviews pointed out the mediocre status quo of the game.

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“Shoon”, a 2D sideboard shooting game independently produced by a Japanese game developer named Nao_u. The art materials for this game are all taken from Midjourney, a popular AI mapping tool some time ago. Even the game name “Shoon” is automatically generated by AI, and the production cycle of the game is only 3 days.

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Last month, a scientist in the field of deep learning at the University of Washington even tried to show AI a large number of “Pokémon” game pictures, so that it can generate a similar style 2D game. Although the current look and feel of the game is still very simple, it is not easy for AI to simulate such results.

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When Novel AI, a drawing tool focused on two-dimensional beautiful girls, became popular, the wind of AI making games finally blew into the country.

Compared with the various types of games mentioned above, the learning cost of Galgame production is obviously acceptable to ordinary people. The two AI works created by the Chinese people mentioned in the first half of this article have very similar creative motives. Because AI drawing began to study the possibility of AI making games, and pictures, scripts, and dubbing constitute the basic elements of Galgame. This is how a fan game was born.

Today, with the proliferation of commercial games, the “authority” hidden in the old games has begun to disappear. Having to let go of brilliant ideas for market compromises has become the norm, and the term “art of regret” is being used more and more, which is one of the reasons indie games are so popular.

The emergence of AI has filled the last gap in game production, allowing ordinary people without technical accumulation to devote themselves to the artistic creation of their dreams.

However, it should be noted that there are still complex copyright issues in AI painting at this stage. How to define the scope of AI infringement must be a problem that must be solved by related industries in the future. At least, the current AI-generated pictures can only survive in Among the free fan games.

As for the quality of the current AI painting, in fact, there is no need to study it carefully. After all, the best thing about AI is continuous learning and accumulation. Just a few days ago, someone has developed a new function to add new details on the basis of retaining the original image. Once this move is put into a large-scale application, the practicality of AI drawing will take a big step forward; There has been an online website “painting by AI that recognizes AI”, and the accuracy rate is extremely high. It can be seen that even with electronic fighting crickets, the development and progress of AI is far beyond human expectations.

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Maybe one day in the future, we need to carefully search for games created by humans in the piles of industrial pipelines, but such a future does not seem to be much different from the present.


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