There is a lot of content, mainly the series of people in wheelchairs being broken.
1. The bleeding has not been cut. What has changed is the “independent rigidity” caused by bleeding and freezing, which is shorter than before.
(The indirect effect is that when the delay is low, it is similar to the bloody sea of corpses, the blood changes to the double-edged sword, and the PVP hemorrhage meta, such as the cross knife. You cannot use the hemorrhage to force the combo, and the opponent’s escape rate will increase)
2. The 3 swords generated by the shield combat skill Kaliabong are still 270, but the corrections (enhancement corrections and attribute corrections) are canceled.
The reverse of magic is to strengthen from 115 to 245 per sword, but also cancel the correction.
(I thought it was a bug that Kalia, who was magic, didn’t take the patch, but now it’s the other way around. In fact, it’s the bug that takes the patch… So I used to be able to fight five, six, seven, and now it’s still a defense break rate of 3*270. , eat the buff to kill more than a thousand people, causing a bunch of people to break the defense.)
The Golden Tree Great Shield’s response has not changed much, and it has also been corrected, and the self-loading bug is still there.
Three, the swarm is weakened.
The first is the change of bullets, the flying bullets have not changed, the duration is still 4.4 seconds, but the accumulation of the blasting period has been reduced from 70 to 40.
The dispersal effect of the swarm has been reduced from 2.5 seconds to 1.6 seconds. Players will bleed when entering this “circle”, and the change has increased from 2 to 4 bleeding, with a frequency of 0.1 seconds.
Fourth, the induction corrections of the Dragon Skull and the Platinum Staff have not been cut, and the announcement said that the reduction of the induction corrections will add to the accumulation.
aka “cut curve”
For the bonus method, please refer to my previous articles on the abnormal accumulation of Soul Three Popular Science.
Ling Youyou: Some things about the abnormal accumulation of weapons
Because the duck skin is still messy, so far I only found one curve called No. 11, which is different from the 1.03 version. If it is true, it is really outrageous…
For example, the 1.03 version of the slashing madness, if it is not charged, it is 150 crazy, if it is 60 induction, it is 150*(75%*90%+1)=251.25 crazy.
I think that it is difficult to have such a high level of reason to fight before level 200, and the 75% sensor correction is not considered “enhanced correction”…
deserves to be cut…
By the way, 1.04 seems to fix the Bleeding Dog’s thousand-hit problem.
The parts about the speed-up or reduction of back-swing of prayer, magic, and combat skills will not be demonstrated one by one because of the large amount of content.
Just pick something that interests you.
First of all, the level A attack speed of heavy weapons has been improved, but many people say that even Daqu and other things have been improved. The improvement part is that I will unpack the game later, and open DSAS to compare the animation.
I guess someone said it.
Then the second is that the combat skills of “Kalia Sword” have been comprehensively strengthened.
Combat Skill: Great Kalia:
One stage: 220 mana base damage, 20 unbalance value, 150 green cut points;
Stage 2: From 280 to 315, the imbalance value is increased from 25 to 30, and the green cut remains unchanged at 300;
Stage 3: Raised from 350 mana to 400 mana, unbalanced from 30 to 40 points, green cut 400 points unchanged.
PS: Kalia Straight Sword’s own combat skills are also the action multipliers.
Although the combat skill “Kalia Great Sword” has also been improved, the speed does not seem to be as great as Kalia:
One stage: 220 mana base damage, 20 unbalance value, 150 green cut points;
Stage 2: From 300 to 340, the unbalance value is increased from 25 to 35, and the green cut remains unchanged at 300;
The third is the crazy spread bug, which has been fixed and enhanced.
I mentioned the issue of the madness spreading bug before, because if this move is normally expressed according to the attack power of the mark, the multiplier is only 20%*8. If the mark does not accumulate madness, even the madness cannot be triggered.
But what’s not normal is that as long as you put the imprint on your deputy, and the main hand has a weapon with only one movement of backstab, this trick spreads frantically and suddenly becomes ” a kiss in the allure “.
It is equivalent to the person who was caught, “backstabbed 8 times” by you with your right hand weapon.
[Eldun’s Circle] This video tells you directly: why the spread of madness is a bug!
Now in the 1.04 update, the multiplier of this catch and throw move has been properly indexed, and it can be pointed to the catalyst normally, and the left and right hands can work normally.
Also, regarding the low magnification rate of crazy spread, this update has also increased the original magnification by five times.
Five times, 500%!
But why am I not happy?
( The bug spread is 280%*8, and the multiplier is based on the damage and critical strike of the right-hand weapon… )
My evaluation is that I can no longer kiss Mengxin and let them go back to their hometown happily.
There are a lot of things, and there are many places to communicate with the data flow bigwigs in terms of values, so I will write them here first.
For example, the speed of the lion slash, the hunting sword, etc., I think about a lot of people playing and I will not complain.
By the way, the super-judgment problem of bleeding dogs has been fixed.
more free time…
Source: Zhihu www.zhihu.com
Author: Zero Youyou
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Further reading:
Have you encountered those amazing bugs in the game?
In the era of no online patch, how to solve major bugs in the game?
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