A batch of version numbers with a lot of explosive models, 88 issued, Mihayou Tencent NetEase Sanqi Perfect got it again

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“The remaining snow drips secretly with the ice bamboo shoots, and the new spring returns secretly to the willow branches.”

Today (January 17), the National Press and Publication Administration released the first batch of domestic game version numbers in 2023. The number of version numbers in this batch is 88, which is slightly more than the previous batch (84), but it needs to be emphasized that there are no imported version numbers this time.

Not long ago, the game industry finally ushered in the issuance of imported version numbers after 528 days, and there were as many as 44. Now only 15 days have passed, and a new batch of domestic version numbers has ushered in. These have greatly boosted the confidence of the industry and even capital, and this may also mean that 2023 is expected to return to the situation before the cold winter, ushering in the “normal version number” change”.

In this batch of version numbers, it is divided by declaration category: “Mobile Games” accounted for 84 models, “Client” accounted for 8 models, and “Game Console-Switch” accounted for 1 model.

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On the whole, well-known manufacturers or products in this batch of domestic versions include:

Approved in the “Mobile” category: Touch “Travel of Time and Temperature”, Wing Feng “Light Up the Stars”, Zulong “In the Name of Shining”, Jinke “Tom Tom Little Warriors”, Glacier “Twilight Fantasy” “, Mavericks “Strange Dust: Damira “, Kaiying “Dragon God Eight Parts: Journey to the West”, Migu “Guardian of the Blue Sky”, Xindong “Torch Light: Infinity”, Tencent “Yuanmeng Star” and “Dawn” Awakening: Vitality” “White Night Aurora”, Tower Man “Memories of Magic Baby”, Thunder “Super Evolution Story 2”, Yi Huan “Origin: Endless Land”, 4399 “Time Town”, Taomi “Sell” Battle of the Peak, NetEase’s “Extraordinary Pioneer”, Sanqi “Swinging a Dream”, Perfect World “Dragon Babu 2: Flying Dragon Fighting the Sky”, Mihayou’s “Crash: Star Railway”, Aishikeluo’s “Ring “Hostel”;

Approved in the “client” category: Zhongqingbao ‘s “Xia Dao Youge” and “Spring of Four Seasons”, Zulong’s “In the Name of Shining”, Ai Xikeluo’s “Ring Hotel”, Migu’s “Blue Sky Guardian” , Mihayou’s “Honkai: Star Railway”, Yi Jia’s “Song of Muye”;

Approved in the “Game Console-Switch” category: Xipin Network “Amazing Swordsman”;

In this batch, the key products worthy of attention are:

1. “Honkai: Interstellar Railway” by MiHoYo

“Honkai: Interstellar Railway” is an adventure-themed turn-based strategy game created by MiHoYo with “Honkai” as its IP. It has already started two tests and scored 8.6 points on TapTap, and nearly 2.4 million reservations quantity.

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The game stage takes place in the depths of the Milky Way. Players will take the “Star Train” to travel between different worlds, deal with various forces, and solve a series of events caused by the “Star Core” with their companions.

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It is worth mentioning that at the Apple conference last year, it was revealed that the game will be launched in 2023. With the official version number today, perhaps we will see its launch soon, as well as a brand new journey of “Collapse Universe”.

2. Tencent “White Night Aurora”

“White Night Aurora” “White Night Aurora” is a two-dimensional game developed by Yonghang Technology and released by Tencent. With the innovative gameplay of “connection strategy RPG + card development”, as well as the full story and excellent live2D vertical drawing interpretation, It has a high reputation among the two-dimensional players, and it is also regarded as Tencent’s most competitive product on the two-dimensional track.

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Today, “White Night Aurora” has been launched overseas for more than a year, and has had many outstanding performances. For example, it topped the Japanese App Store and Google Play free list on the first day, and also rushed to Top on the best-selling list. 15. According to Sensor Tower data, the game’s turnover in the first month (half a month since its launch) was about 17 million US dollars.

After getting the version number now, the game is expected to make another success in the domestic market, and this year’s two-dimensional track will also usher in a strong competitor.

3. Tencent “Awakening of Dawn: Vitality”

“Awakening of Dawn” is an open world survival mobile game developed by Tencent Photon Studio and based on Unreal Engine 4.

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Currently, the game has received more than 2.1 million pre-orders and a high expectation score of 8.0 on TapTap.

4. Heartbeat “Torchlight: Infinite”

“Torchlight: Infinite” is a dark-like ARPG mobile game authorized by the genuine “Torchlight” IP and independently developed by Xindong.com . It has received more than 1.2 million reservations and a score of 7.8 on TapTap.

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The game will continue the background of the world view of “Torchlight”, developed with UE4 engine, and create a new fantasy land with a perfect combination of machinery and magic with next-generation graphics, while the gameplay emphasizes free development of BD, spawning monsters and treasures, and persistence content of the season.

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Finally, the National Press and Publication Administration also announced the changes of 24 version numbers. According to the content of the changes, 7 games have added versions, and 17 games have changed their publishing units/operating agencies.

The following is the specific situation:

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What deserves our attention here is that Netease’s “Naishuihan” has added a mobile version; and “Terraria”, which originally belonged to Chuangmeng Tiandi , has been changed to Xindong network operation.

Especially “Naishuihan Mobile Games”, which was developed by the largest team in the history of NetEase (412 employees), and the research and development expenses have exceeded 640 million yuan so far. It is trying to subvert the old MMO routines and create a new national style grand open world super martial arts game .

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Looking back, just a few days ago, the Game Working Committee and Gamma Data jointly released the 2022 Game Industry Report, and wrote in the summary:

“In 2022, my country’s game industry will be affected by the new crown epidemic, and many market indicators will decline. The production and development of enterprises will be limited, and the progress of projects will be seriously lagging behind; the demand for recruitment will be tightened, and job optimization will be frequent; capital confidence will be insufficient, and enterprises will have difficulties in investing and financing; Spending and entertainment consumption have decreased significantly; overseas competition has become more intense, and the resistance of enterprises to go overseas has increased, and the industry as a whole is under pressure and accumulating strength.”

Specifically, in terms of various data:

In 2022, the actual sales revenue of the Chinese game market will be 265.884 billion yuan, a year-on-year decrease of 30.629 billion yuan, or 10.33%.

·The number of game users was 664 million, a year-on-year decrease of 0.33%.

·The actual sales revenue of self-developed games in the domestic market was 222.377 billion yuan, a year-on-year decrease of 13.07%.

The actual sales revenue of self-developed games in overseas markets was US$17.346 billion, a year-on-year decrease of 3.70%.

The actual sales revenue of China’s mobile game market was 193.058 billion yuan, a decrease of 32.48 billion yuan from the previous year, a year-on-year decrease of 14.40%.

·The actual sales revenue of China’s client game market was 61.373 billion yuan, a year-on-year increase of 4.38%.

·The actual sales revenue of China’s web game market was 5.28 billion yuan, a year-on-year decrease of 12.44%.

The actual sales revenue of China’s e- sports game market was 117.802 billion yuan, a year-on-year decrease of 22.379 billion yuan, a year-on-year decrease of 15.96%.

It is undeniable that the overall development of the game industry has been cold and even declined in the past year. However, only 19 days have passed since the release of the version number this time, and the number is too large, which will undoubtedly inject a boost to the development of the game in 2023.

And more importantly, we can see that the game industry is expected to recover this year and usher in a growth trend.

As early as last year, a number of products such as Mihayou and Youzu became cultural support projects in Xujiahui, Shanghai, and among them, “War and Eternity” and “Henghuai: Star Railway” respectively won the editions in the following period. No.

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In July 2022, 27 departments including the Ministry of Commerce of my country jointly released the article “Opinions on Promoting the High-quality Development of Foreign Cultural Trade”, which mentioned a series of suggestions on optimizing the review process of online games and expanding the review pilot.

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In any case, the cold winter of 2022 has passed. May the game industry in the new year usher in a revival of vitality with the help of the spring breeze of the version number. I also hope that everyone who has devoted their efforts to the project and will never leave will be You can harvest the version number and finally meet the players.

This article is from the WeChat public account “Mobile Games That Little Things” (ID: sykong_com) , author: Devil Momomao, 36 Krypton is authorized to publish.

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