Kill the Quartet.
I don’t know since when, our understanding of cold weapons has become rooted in games, rather than real history.
Just imagine, a person who is reading the article of Youyanshe (thank you!), sees the word “giant sword”, and the first thing that comes to mind is a large weapon like a door.
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However, anyone with a little bit of common sense in the history of weapons will tell you that the great swords in history and the door-panel greatswords that are common in major fantasy games are basically two-dimensional weapons. In order to highlight the hugeness of the giant sword in visual effects, the game often makes the sword wider and wider.
Greatsword in Dark Souls 3
The real giant swords in history, in order to pursue the surface killing in battle, are actually more and more slender. The sword below is a classic European two-handed greatsword. If it is placed in the game, it is likely to be counted as a “rapier” or “rapier”.
This sword is a Montante made in Iberia in the mid-to-late 16th century and is one of the most classic great swords in real history.
So can the many cold weapons that have appeared in games and animations repeatedly come in handy on the real ancient battlefield?
Or back to the most popular swords of players. The powerful door-panel giant sword in the game is of course useless on the real battlefield. The first is the excess effect. The game makes the giant sword heavy and wide, mainly to deal with extraordinary enemies such as monsters. These enemies generally don’t see small wounds at all, and they have to be cut in half to stop. This is not the case with real humans, where a small wound on the throat can be fatal. The second is the flexibility problem that everyone can see. Historically, the slender giant sword itself has been difficult to use, and the user needs to rely on the body’s center of gravity to swing it. If the giant sword is really made as in the game, I am afraid it can only be used as a shield under the ground.
As for other sword types, it is not a big problem. Long swords, one-handed swords, and hybrid swords are all simple and reliable weapons on the battlefield, and they are also very popular in the game world. The only small bug is in the definition. The longsword in the game is almost defaulted to a one-handed sword (many times it will be equipped with a shield). Historically, the longsword was mainly used with two hands. Whether it is a one-handed sword actually has nothing to do with the length of the blade, but whether the length of the hilt is only one hand. Real long swords do not meet this standard, so most of the “long swords” we see in the game are actually hybrid swords (Bastard
Sword) or Viking Sword (later evolved into Knight Sword and Armor Sword).
Simple classification diagram of swords in the real world
Here is a question to think about. Recently, “Tomorrow’s Ark” exhibited a 1:1 model of the operator’s weapon in the Shanghai Jing’an Temple subway station. Among them, there is a sabre that is limited to the new operator Silent Texas. The wolf-shaped sword grid on the sword should be Echoing the Ruper (actually the gray wolf) bloodline of Texas, it is a one-handed grip from the combat action. You might as well judge what kind of sword this is. Here are the clues to the topic:
Speaking of knives. Thanks to the activity of Japanese game developers, the shape and moves of Taito in the game are surprisingly consistent with the real Taito. The knives in our country are not so lucky. Whether it is the ring head knife or the Mo knife (the form is still controversial), they rarely appear in the game. In my impression, only “War Intent” has recently launched the Mo knife. It seems that in the field of games, “making is worse than buying” is unbelievable, and we still have to look forward to more play from domestic developers.
Mo Dao in “War Intent”
In addition, there is a “knife” that shines in the game, but is almost useless in the ancient war in the real world – the sickle. Due to the attribute of “harvesting”, the sickle is widely used as the weapon of the god of death in literary and artistic works. In the game, the scythe is depicted as a long-handled, extremely curved weapon, basically a cool version of an agricultural scythe.
“SOUL EATER”
The Five-Star Reaper Quill in Tomorrow’s Ark
But in real history, scythes have never actually been used in warfare. In the final analysis, this tool is designed to cut grass and wheat, and it is very suitable for swinging towards the ground, but it is a bit difficult to greet the key points of human beings – basically the head and stomach.
On the one hand, its actual killing surface is too narrow: the sickle is difficult to use for chopping, and only the pointed head is powerful; on the other hand, it is completely unergonomic, and it is difficult for the human hand to hold the long handle at the same time. Precise control of its direction, people who have done farm work should have a deep understanding: even using a sickle to cut grass is very tiring, and it is easy to cause muscle cramps and joint pain. In the 16th century, a city treasurer named Paulus compiled a fencing compendium that vividly documented the folly of fighting with a sickle.
“Both sides claim misunderstanding”
The scythe-like weapon that has actually played a role on the real battlefield is the war scythe. As long as you have seen the picture of the war scythe, you will find that it is completely different from the scythe in the game. The blade of the war scythe is almost perpendicular to the hilt, more like a long-handled blade or a crescent blade. It is conceivable that this kind of weapon, which is neither distinctive nor visually outstanding, has a high appearance rate in the game. In “The Ring of Eldon”, there is a war sickle that restores the historical prototype, so there is no discussion at all.
In addition, the long whip is also a frequent visitor to games and literary works, and is often used by female characters. In the real world, the whip is almost useless as a weapon: it is difficult to control, and you will hurt yourself if you are not careful; it cannot penetrate, chop, or smash, so it is difficult to cause fatal damage, and the efficiency is terrifyingly low; countermeasures It’s easy, as long as the enemy grabs the whip quickly, the bloody battle will immediately turn into a tug-of-war.
However, there are also improved versions of the whip that are slightly more useful. For example, our country’s Qimen weapon chain whip is connected with a metal ring, which can cause powerful blow damage. It is difficult for the enemy to see the metal ring passing through the air at high speed; the South African people have invented a big stick whip called Sjambok, which is also powerful. Shen; India also has a steel whip called Urumi, which replaces the whip body with a slender blade and has a wide range of killing. But they all have many problems, such as easily hurting themselves, and completely unable to deal with close enemies.
Urumi in South Asia
In addition, all whip weapons have a fatal problem: the upper replacement is too powerful. As long as a heavy hammer is attached to the tail of the whip, a weapon that has been widely used in the history of Chinese and foreign wars will be born: the meteor hammer. Here is an example of the 1:1 model of “Tomorrow’s Ark” displayed at the subway station.
The owner of this meteor hammer is a heavy tank operator. When using the skill “Stop the Hammer”, she throws a soft rope and slams the enemy with the hammerhead. This is also the general attack form of flail and meteor hammer weapons, which can not only exert the power of the hammer body, but also make it difficult to avoid due to the centrifugal force of the soft rope. Even if you are approached, you can wrap the soft rope around your hand like a reprimand and use the hammer to attack. This is obviously better than a whip that only has range without power and melee capabilities.
Finally, contrary to the popular impression of players, the most versatile and powerful weapon in history is actually the spear. It’s either the lowest level weapon in the game, or it’s more difficult to use (mainly misses), but real-world history has proven that humans have a near-instinctive understanding of how to use a spear – putting the pointed That end just stabs the enemy, and even an untrained peasant can inflict horrific damage with a spear in no time.
I don’t mean to say that Xiaoke is not smart (but the spear is really good to use, you see, it can also be thrown)
Not only that, there is no such thing as a “weapon skill tree” in the real world. Many players will think that “weapons that require proficiency” are always better and more powerful than “weapons that you can use at your fingertips.” But this is not the case, and the most elite soldiers in history have often used spears. The spear can form an offensive and defensive battle formation, and it also has a higher fault tolerance rate and a chance to shoot in a single-player battle, and it does not prevent the soldier from holding a shield in the other hand. In most combat scenarios, spears are strictly superior to most cold weapons. It is no wonder that game developers always put various restrictions on spears, otherwise the above-mentioned strange weapons will have a chance to appear.
This kind of “no balance in the real world” was not so obvious in ancient wars. In modern times, firearms have formed an overwhelming crush on cold weapons: not only powerful, long killing distance, but also very difficult to operate, any one People can use it in less than a day.
The subway station also shows the new operator’s weapon of the night (but it’s actually a gun-like staff)
This is why many background settings are compatible with fantasy and sci-fi games, and they are very cautious about firearms. Like ancient online games such as “Dungeon and Warriors”, they choose to exaggerate the power of cold weapons, so that cold weapons such as giant swords and sickles have great power that is not in reality. In contrast, they are smaller and less fashionable. A high gun becomes a low damage weapon (the bow has a similar experience).
Dungeon Fighter: Duel’s Weapon Comparison between Roaming Gunners and Priestess
There are also some games that have many restrictions on firearms. For example, “Ark of Tomorrow” sets Rutland’s gun gun culture in the world view, and races other than Sakota rarely have the opportunity to use gun weapons (“Rainbow Six”) No. “Except for the operators who are linked with “No.”), even the just-launched Neta SideStory “Syracuses” in Sicily, Italy – there are gangsters, there is revenge, there is an interweaving of street order and chaos, and four operators are added With Italian voice, it can be said to be full of atmosphere, but there are few scenes of “submachine guns shooting” in classic Italian gangster movies. The characters fight with either swords or gun-shaped staffs, and the dialogue mentions that the Hong Kong movie gunfight has also been replaced with a “crossbow fight”. I am afraid it is also considering that if the presence of firearms is too strong, it will destroy the original flavor of the game.
Quoted from Condemnation and a Conversation with Texas
A small dialogue in the plot part of Rubio’s “Syracuse” boat tour
If you think that the cold weapons in the real world are not powerful enough, too boring, and not as colorful as the weapons in the game, you might as well go to the Jing’an Temple subway station to see the handsome and powerful weapons in the game in reality. Even if your favorite game weapons are of little use in real life, you don’t have to be sad – in a sense, these weapons can bring people joy in games, more than anything that can kill the Quartet in reality, are much more precious.
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