Est’s Blog

Original link: https://blog.est.im/2022/stderr-10

Seeing a post https://ift.tt/tYcgojO, it can be considered to have some feelings, and record the current thoughts in the blog.

In the past, British aristocrats had to add sugar to their tea, because ordinary people could not touch the finished sugar cubes at all, and adding sugar was a costly act of coercion. Later, North American sugar cane plantations and ocean trade led to civilians and workers who began to drink tea with sugar. , so Guizhu is popular to drink green tea again. . . .

In the past, Sichuan cuisine was not spicy, just numb. Later, chili peppers spread from South America to Yunguichuan. The landlords took the lead in eating spicy food, and they had an arms race to see who was more spicy. . . Later, the rotten pepper street became popular, and Sichuan cuisine began to act in reverse. For example, the original intention of the invention of boiled cabbage was to prove that Sichuan cuisine is not spicy but also has high-quality dishes. . .

How to say electronic impotence, to some extent, choosing electronic entertainment was a kind of paradise feeling back then. In the past, entertainment was nothing more than ktv, martial arts novels, eating, drinking, prostitution and gambling. To be able to play video games, first of all, you must have a 386/486/586 at home. In those days, it was very courageous to spend tens of thousands on a computer. The worst thing is to be a scholar. Those who dare to play games, for example, if your memory is too low, you will change the interrupt and add extended memory.

Games are often not on the same level as other entertainment. For example, the relatively simple game form of the year was Multi-User Dungeons (MUD). I remembered the feeling that I was watching interactive teaching children recently. I learned that there is an inquiry-based learning called AoPS in the United States that has been done for more than ten years. This way of teaching is shocking. I only know how difficult it is to do this because I have a baby. In this way, the teacher must first have a “complete” knowledge reserve in a certain subject or field, and then the baby starts to ask questions from a problem, and you explain to him the solution that needs to be understood. Methods, you need to reserve basic knowledge. After solving this problem, you need to summarize and formalize the experience obtained, and then ask more questions, and then learn all the mathematical knowledge. To do this in software, you need to model the knowledge tree and do a directed acyclic traversal. Then you find some tools for writing novels that have such a function. You first organize an outline of time and character relationships, and then each chapter is the specific realization and elaboration of these connections. Suddenly I realized that this TM was the core principle of interactive text RPG games from decades ago. You need to create a lot of NPC dialogue contexts and exhaust all combinations of options, which is equivalent to organizing a certain subject knowledge to make a teaching system. For another example, the creation of 3D scenes in games has now been introduced to Hollywood by ILM since “The Mandalorian”, and no green screen shooting has become the industry’s basic practice. So it wasn’t a game at the time, it was playing at the cutting edge of computer graphics and aesthetics.

I remember when I was a kid, playing video games was about the same as playing Bully. This thing was called a “learning machine” back then, but in fact, it was used to play FC red and white machines when it was bought. In fact, this has also happened abroad, and countless masters have learned the 6502 compilation by tossing the Commodore 64 without a teacher. This reminds me of Wenquxing again. Many people go to Code Farmer because they were fascinated by an electronic dictionary that can write BASIC code in middle and high school. Being able to play games on these devices is just a dazzling result of the sweat, dedication and hard work of countless technical studies.

And now, in the world of games, if you don’t eat chicken, you will belong to MOBA. Even though these two types have their own fun, their gameplay has lowered the threshold to a minimum in order to cater to the market and billions of people and can maintain a certain amount of excitement just right, all thanks to numerical planning. A delicate balance between addiction and addiction.

So in the final analysis why electronic impotence, the game has been abused by too many people. It has no distinctive attributes, it is not cool, and it does not bring a constant sense of belonging to “different” except for the short-term sense of achievement brought by winning a game. The power of business makes video games a profitable industry, but business also makes video games change from the two-way process of playing games – dismantling games – re-inventing games in ancient times to a one-way process where recharge and consumption can become stronger. The process makes people feel extremely lonely after winning the opponent or AI. This kind of empty sage time makes people think why I am electronically impotent;

In the past, when playing games without the Internet, people would try their best to use their subjective initiative to research their own unique tricks and strategies to form a hard-core player group. Now the game is to reduce the possibilities as much as possible, so that most players can play in the game. Recharge as much as possible in limited settings. Players also lose their sense of initiative.

So what kind of game will not impotence? I counted down the ones I still play frequently, such as Civ, Rimworld, Mount n’ Blade, simple mechanics but infinite combination possibilities; open worlds such as GTA and Girl Scrolls; Valheim, Minecraft such as functional Make something unique to pretend. Their common feature is to alleviate or solve the various problems I mentioned above.

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