My boyfriend, he has been playing an SLG mobile game called “Three Kingdoms Heroes” for four or five years. When I first started living with him, I discovered that the game he played with his mobile phone all day was such a thing.
Looking at the cheap and full UI design and the 2D dynamic vertical paintings with a strong sense of age (I specially watched some female characters’ vertical paintings, and even the human body structure has not passed the level), I feel very unbelievable – why can he be against this Are you so fascinated by a game with an outdated style, outdated gameplay, and a seemingly failed operation?
Zhang Xingcai’s vertical painting, it can be seen that the artist’s level is not up to standard, the neck is excessively twisted, and the look and feel is very different
Can’t blame me for being biased against it, because I was playing Game of Thrones: Winter is Coming, which was just out of beta. Not to mention that most of the SLG mobile games in China at that time were homogeneous products that changed the soup but not the medicine. At least the game of Game of Thrones was more exquisite in terms of style and model design. Even if you want to play the theme of the Three Kingdoms, in my impression, “The Shore of the Land” is much better than the one he played.
So at the time I highly recommended my boyfriend to come and play Game of Thrones with me. But he was reluctant and said, “Just like you like Game of Thrones, I went to the IP. Heroes of the Three Kingdoms is a stand-alone game I played when I was a child. It’s just my feelings.”
In this case, I decided to go to his game to find out. It wasn’t until I experienced three years of love, hate and hatred in this game and tasted all the ups and downs that I was qualified to explain clearly what exactly this SLG mobile game was playing.
1
For SLGs in the general sense, the basic elements are nothing more than a few points: collection, construction, reconnaissance and combat.
For the multiplayer online SLG from the page game to the mobile game era, in addition to the above-mentioned basic elements, the server process of this type of game is usually like this: just start the melee between the alliances – the small alliance seeks the protection of the big alliance to form an alliance and confrontation – each The party fights until the final winner appears – the winner sets the rules and enters the era of peace – the frequent conflicts in peacetime cause local hot wars – the hot war ceases and peace again – the peace and war alternate until the number of players decreases – the operation announcement merges the regional servers and repeats The melee after the server is started, and then enters the cycle.
Seeing this, many of my friends are surprised, just listening to this boring game, can anyone really play for several years?
There are, and there are quite a few.
A high degree of generalization of the characteristics of this type of player: all must have money. It is difficult for the players of the prostitution party and even the monthly card party to experience fun in such games, and they can only be reduced to leeks.
Due to the lack of recharge data statistics, I first made an estimate based on my own game experience, and divided these financial players into three categories: first, whale players, with a financial investment of more than 200,000; second, petty bourgeoisie players, 50,000 to 200,000 ; The third is high-level players, 10,000 to 50,000 (it is already a conservative estimate, and there are too many people who have invested millions, just to make it easy for everyone to understand).
According to my observation, each zone server has at least one cetacean player as emperor. One mountain can’t hold two tigers. Usually in the early stage of the server, unfamiliar cetacean players can’t play together, and they will inevitably become enemies. Those who are usually aware of the gap between themselves and the other party’s financial resources, either choose to surrender, or choose to come back to the new area to achieve the purpose of becoming emperor.
The petty bourgeoisie players are obviously one level weaker than the whale players. Their money investment can basically cover all the item payment items in the game mall, but the temporary supply cost in actual combat is basically unwilling to pay. To put it simply, petty bourgeoisie players are willing to pay for items that can preserve their value, such as spending thousands of dollars to draw a new general, building a set of S-level equipment for a war horse, etc.; but they are reluctant to pay for wartime supplies that do not preserve their value. of.
My boyfriend belongs to the third category of high-level players. Although he doesn’t spend much money, he can at least squeeze out 70% of the players on the server. Then he can use him to play his social bullshit and rely on his smarter brain. Squeezing into the 1/50th of the first league on the server is a piece of cake.
As for me, I’m just a humble monthly card party. There is a saying that “common players are the game experience of RMB players”. I almost cried after listening to it. Who can understand this kind of sadness. But fortunately, I am a girl. In this game where yin is declining and yang is prosperous and the ratio of male to female is extremely unbalanced, female players are national treasures. It is easy to be treated by allied players.
Having said that, what is the reason why my boyfriend is obsessed with this game?
2
On the one hand, he himself likes to be the commander of a large-scale war copy, and he is also capable of doing it.
In the final analysis, the gameplay of this type of game is still “multiplayer cooperative siege and looting to achieve the purpose of becoming king and hegemony”. Most players go online for a long time every day to compete for mineral resources, and do boring daily tasks to obtain supplies, not only to develop themselves and become stronger, but their ultimate goal is to hope for themselves in the few large-scale wars that are open. The victory of the camp is a part of it.
Also because almost all of the decision mechanisms in this type of game are multiplayer vs multiplayer, multiplayer vs system, the single-player PVP gameplay is not worth mentioning, and cooperation is the eternal theme of this type of game. .
In this game, the upper limit of the number of players in an alliance is 50, and the number of online players in multiple alliances is less than tens or hundreds of people, so how to coordinate the battle of these hundreds of people is a big problem. The person responsible for coordinating and commanding the battle must first clarify the logic of the game, master the basic gameplay and advanced gameplay, the strengths and weaknesses of our side and the strengths and weaknesses of the enemy, etc. These are the most basic requirements; not only that, this person also To do a good job of overall program planning and local operational plans in advance, in short, to have strategic deployment and tactical means.
Take the large-scale cross-server war copy – Kyushu Hegemony, a large-scale cross-server war that will be launched every six months in this game as an example. Players in a total of 6 regional servers participate in the competition. hegemony.
The cities and routes in the dungeon are distributed as follows:
Homemade thumbnail map, the national capital base camp borders the small city, the small city borders the big city, and the big city borders the imperial capital Luoyang
Players from the three kingdoms of Wei, Shu, and Wu need to attack enough cities within 7 days of the opening of the dungeon to get points. The country with the most points is the winner.
As shown in the figure, if I am the Kingdom of Shu, the fastest route I want to attack Luoyang is “Shu Kingdom-Fuling-Yiling-Hongnong-Luoyang”, or “Shu Kingdom-Chengdu-Shangyong-Hongnong-Luoyang” . But in fact, according to my years of experience in fighting in Kyushu, the faction that wins Luoyang the fastest is the least likely to become the final winner. This is also the most interesting part of this Three Kingdoms game.
The most important thing in the Three Kingdoms game is “alliance” and “betrayal”. I have experienced too many things that the dungeon formed an alliance on the first day, but was betrayed in the last two days.
In the Kyushu hegemony in the first half of this year, the faction I belonged to was Wu State, and the initial alliance object was Wei State. On the first day, the emperors of the two countries decided to use the method of grabbing red envelopes to determine the winner. At that time, the atmosphere was peaceful.
But on the sixth day, Wei Guo did not follow the original plan and instead attacked several extremely important fortresses (Tianshui, Chenliu). It is our side that is leading, it seems that there is no difference, but smart people have long noticed that the betrayal atmosphere of the other party is very strong at this time.
Sure enough, on the seventh day of the finals, Wei Guo finally showed his true colors. They had already crossed Chencang with Shu Guo secretly. After the State of Shu quickly captured Hongnong, it attacked Luoyang slowly and rhythmically, putting pressure on the State of Wu (our side), but our side did not give up the courage and strategic consciousness of Luoyang, and could only send the main force to defend. Wei Guo quickly took down the fortresses on our left side (Rui Xukou, Wucheng, etc.), and at this moment we realized the opponent’s tactics and sent the main force to counterattack, but it was too late.
Moreover, the simultaneous attack of the main forces of the two countries left our country with no time to take care of both sides, and eventually all the large and small cities were lost. After all the fortresses on our side were blocked, the Wei State began to take down the small defenseless city of Shu State with peace of mind.
After a simple review of this battle, we found that even though Wei Guo had never won Luoyang, due to their proper strategy and the bottom line, the final total points surpassed our side and became the winner. And we lost in the end because of our underestimation of the enemy at the strategic level, lack of foresight and the ability to adapt to changes.
Therefore, as the commander-in-chief, what you have to do from the very beginning is strategic deployment, and you must anticipate all kinds of changes. In Shunfengpan, which fortress must be attacked and defended every day in order to ensure our advantage and prevent the alliance from betrayal and overtake; and in the bad situation of 2-on-1 in Lifengpan, it is even more necessary to have a long-sleeved diplomacy level, lobby and split as much as possible. , to alienate the other side and form an alliance camp, in order to have the opportunity to “fight the sandpipers and mussels, and the fishermen will benefit”.
ah? Do you want to ask me, since my boyfriend is good at conducting, why did he lose? Because he is not the commander this time.
The most glorious period of his passion for this game has passed, and now he has become a social animal who is often busy working overtime, and it is even more impossible to spend energy and time on this game.
I have seen him when he was the commander, usually he could come up with 3 strategic plans in one night, constantly negotiate with the emperors and high-level officials of several district servers, conduct sand table deduction simulations, and review the previous day’s war. Experience, to understand the enemy’s tactical thinking. Facts have proved that such detailed planning and preparation is essential, and only in this way can it truly be worthy of the original intention and intention of this kind of “war strategy” game design.
3
On the other hand, the reason why he is obsessed with this game is because he has found the “king” who really likes him and has the same ideal of SLG games in this game.
To a certain extent, my boyfriend and the emperor of our district server (hereinafter referred to as “K”) are the same kind of people. They are both people who are well versed in officialdom and shopping malls, and are good at intrigue.
As soon as the two of them met in this district server, they just hit it off. With the help of my boyfriend, K is invincible. You may feel that using these derogatory terms to describe them is derogatory, but for the insider, this is their fundamental skill to settle down in the turbulent living environment.
To be honest, in this kind of game, cetacean players are easy to have, but I can’t find a second cetacean player who is well versed in the king’s way. Shopping malls are like battlefields, and in the same way, war games are like shopping malls. Playing a war strategy game with an arcade mindset is simply a no-brainer. Just a few words:
First, K is very good at buying people’s hearts. Unlike the emperor players in other district servers who always exude a nouveau riche, K is more like a gentleman who respects Confucianism and Taoism.
In order to simulate the experience of monarchs and ministers in a feudal country, this game has a small function that I prefer, and that is the memorial. Each player can submit a memorial to the emperor, and the emperor can review and reply. This is very lively in our district server. Many players like to give K a memorial, although it is not a useful opinion. Many times it is some funny limericks, or some rude people, but this at least reflects that K is in this district. Because of the popularity of the service, everyone likes to interact and share life with him. This is not comparable to those in other districts who only dare to curse the emperor in private. The memorial function in many districts is useless.
To give another example, there is a strange player in our district. Most of us don’t like to talk to him. This person likes to flatter the strong, brag about the common players, and do his best to some people who like to pierce him (such as me). Yin and Yang weirdness. In short, there are no friends, and the popularity is very poor, and we almost never take his words.
But for such a person, K is not bored, and can patiently say a few words to him every time. It is also very strange that this person is very weak and has no network background, so he can stay in the Imperial Alliance and enjoy benefits all the time. I was very puzzled by this, so I specifically asked my boyfriend, “Why does K is such a good person pay attention to that rotten person? It’s annoying to look at him!”
My boyfriend told me the story of “a thousand pieces of gold buy horse bones”. This story first came from “Warring States Policy”. At that time, King Yan Zhao wanted to recruit talents, and a counselor by his side, Guo Wei, told him this story. Guo Wei humbly compared himself to a dead horse, and told King Yan Zhao that if the prince could treat people of average level like him with courtesy, then there would be talents who would soon defect.
After I read the story at the time, the situation changed. K treats the most unpopular person in the area well, not really like him, just to prove to others that he can be so good to anyone. Hey, I thought to myself at the time: It’s too tiring to be an emperor, and I have to deal with nasty flatterers. This may be the difference between me and the emperor (no).
Second, K has a people-oriented concept and attaches great importance to the development of civilian players. Many emperors in the regional server do not pay attention to the contribution of civilian players. As everyone knows, the principle of “the one who wins the hearts of the people wins the world” also applies in the game.
You may be even more unimaginable. At the beginning of the server, a cetacean player who holds the best number in the region and has the level of sweeping all NPC tasks. His number is not used to show off, or bully low-level players, but Contributed most of the online time of this account every day, and opened up invitations to all players in the alliance, so that those of us who could only play the lowest-level rewards by ourselves at the time could get the highest-level tasks through his help. Rewards, to prostitute development.
The details that amazed me even more are that the gathering invitation function can only be used by players from the same alliance (50 players) and ally (5 players), normally, players from our other sub-alliances cannot enjoy this treatment. . So K formed a feud with the alliance leaders of the four sub-alliances, and then formulated a timetable for the use of the alliance, and stipulated the time for the imperial alliance and the sub-alliance to use the rally invitation.
I have said so much, the main purpose is to prove that: K takes the full server players to do daily tasks is an extremely troublesome thing, which is why it is extremely valuable. It can grow for nothing, and its ultimate purpose is to grow the combat power level of this server at the fastest speed.
Most of the emperors in other district servers that I have seen have a high-level appearance. The so-called emperor’s name is only to show his prestige when he crosses servers. He has no idea about the planning and management of his own server, and acts recklessly. In the end, it will only provoke resentment, conflicts and conflicts occur frequently, and regional wars occur frequently.
In a later story, another cetacean player D was dissatisfied for a long time because of the policy of tilting civilian players. In the end, D incited more than a dozen high-warfare rebellions, and defeated Luoyang and called the emperor the king. At that time, K was embarrassed and could only be a pirate and bear the burden of humiliation. However, a week later, civilian players in the entire district rose up to resist, and many players desperately used suicide tactics to retake Luoyang and beat Jiangshan back for K. After that, I also embraced and supported King’s game concept more, but in other regional servers, I never found a second King again.
Third, K is very good at dividing and conquering the other strong players in the district. Because of K’s governance, our regional server has become famous in the whole server, and many powerful players have come here, and players who have been transferred to the server have been pouring in, and many of them are cetaceans.
However, this large wave of powerful players suddenly poured in. To put it nicely, they were brothers and friends who came to rely on Mingjun; to put it badly, they might also become the most powerful force for rebellion in the future. Therefore, K has implemented a divide-and-conquer strategy from the very beginning: the new server transfer players are scrambled and reorganized into 5 parts, and the familiar players must be separated into the imperial alliance and 4 sub-alliances respectively, and there is an opportunity to change alliances every two weeks.
As a result, the purpose of dividing and conquering is achieved. Players who are not in the same alliance are easily alienated, and they are sent to different alliances. It is also easy to cultivate feelings with players on this server. It is not easy to form small gangs and small groups, and gradually cultivate the whole district. A collective consciousness of oneness.
Fourth, K is very good at employing people, regardless of whether they are good or traitor. Let’s talk about the traitor first. In our district, K has a confidant H, who often helps K with daily trivial matters, and was named Prime Minister of the Right. But H’s reputation is very bad. Except for his cronies, no one in the whole district likes him, just like the kind of people we all see in reality who use chicken feathers as arrows and dogs, who have little power and authority. Small.
So I’ve always wondered about K’s appointment of H. If he is a wise ruler, he cannot fail to understand the truth of wanting to be close to the virtuous, so why should H be the right prime minister?
Later, it was my boyfriend who explained my doubts to me. He told me that the prime minister’s life is not easy to do, it is all hard and troublesome, and everyone else is just playing around. Who wants to work so hard to manage people? What about work? I think it makes sense too.
“The most important thing is that the emperor also needs a white glove.” If a wise monarch insists on appointing a traitor, and he is clear about what the traitor does but does not block it, then it is very likely that what the traitor does is only to give The emperor took cover. Using this idea to explain, it seems to be suddenly enlightened.
As the saying goes, governing a country is like playing chess. The so-called wise and treacherous ministers, to the chess players, are nothing but chess pieces. How can there be a difference between good and bad? It was also from that time that I began to break the deified filter of K and began to look at the real human side of K.
Who is that wise man? After reading the whole article, you should also know that it is my boyfriend. However, as mentioned above, no matter how good or bad the ministers are, they are all tools of the players. However, from the eyes of ordinary players, my boyfriend is the only convincing management in the district. This is all due to the principle that he treats people and things without leakage, and strives to satisfy all parties.
Many times I watched his chat with K, and I would have a picture of Zhuge Liang and Liu Bei scolding Fang Qiu together. Their ideas of how to build a small empire in this game have never been the same. These two people have similar temperaments, similar historical and world views, similar ages, and similar educational backgrounds and knowledge. If they were friends in reality, they would probably cherish each other very much.
4
The game mechanism makes “cooperation” and “socialization” the main themes of this type of game. If you are a social fear, then you will not have any sense of existence and a good experience in playing this type of game; if you are a social cow, no matter what Talent or no talent, virtuous or wicked, hero or hero, this kind of game will always have your stage.
Of course, being thrown eggs or flowers on stage depends on your emotional intelligence and intelligence.
This article describes only a short and exciting part of my long trip to the Three Kingdoms. When I played this game, the biggest insight for me was: Compared with the single-player games that I was very addicted to in the simulation of survival, management, and development, SLG The real-world simulation of strategy mobile games is the most realistic. Games are rivers and lakes. The cruel and ruthless resource grabbing mechanism also exposes the ugliest dark side to many people.
Communicate with the NPCs of the stand-alone game, issue commands, and trigger the plot. You will get up to dozens of endings. Although the changes have been as varied as possible, they are still no match for the cruel and real social interaction in mobile games. You don’t know when you accidentally rob the opponent of a boss, which will lead to “killing disaster” in the future; you are also easy to offend people secretly without knowing it, and you are caught by others and kicked out of the game when you make a mistake; You may also be hated for believing in the hypocritical mask of others and being used as a gun to stab other people.
The result orientation of all your actions, the real experience of all the ups and downs, is it a thin plot of the so-called main line and side lines that a game producer or even the most cutting-edge artificial intelligence can design and calculate? In my humble opinion, this is the charm of war strategy SLG mobile games.
Probably just like the saying, “Fighting with the sky, the joy is endless; fighting with the earth, the joy is endless; fighting with people, the joy is endless.” Let me change this sentence a little bit, “Fighting with NPC, the fun is endless.” Endless fun; fighting with people is endless fun Max.”
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