Original link: https://limboy.me/links/juice/
This article revolves around the concept of “Juice”. For example, the button below is very “Juicy”:
“Juice” is our image term for user feedback. A “juicy” game element that bounces, shakes, splatters, and makes some noise when you touch it. A “juicy” game feels alive and responds to every player action – even minimal user input can have massive ripple effects. This makes the player feel powerful and in control of the world, and helps them understand the rules of the game by telling them what to do with every interaction. “
For example, when Mario eats a mushroom, the “+1” feedback is necessary to tell the player that he has gained an extra life. The sound is “juice”, which is not necessary, but it helps to achieve some purposes:
- Enhanced Mario did eat mushrooms
- It’s a good thing to eat mushrooms
- Give users a small reward to incentivize them to collect more
In addition to games, the concept of Juice can also be used in App or web development. For example, in pages with a large amount of information, some additional content can be displayed simultaneously to help understanding
Some information mentioned in the article:
- How Game Feel became more game-like
- How to prototype a game in under 7 days
- How to build great products with game design, not gamification
- The two authors of Juice it or lose it vividly demonstrated what Juicy is and what effects it can achieve through the game “Brickbreaker”
- Optimizing for feelings An article written by The BrowserCompany, if you have used the Arc browser, you should feel it
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