Page games can also use graphics cards Google launches WebGPU

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Google will soon begin rolling out WebGPU, a new feature that will allow Chrome to use your graphics card to accelerate games, graphics, and AI, the company announced. It will be enabled by default in Chrome 113, and will arrive on Windows PCs (via Direct3D 12), MacOS (Metal), and ChromeOS (Vulkan) in a few weeks.

Google says WebGPU will give web apps better access to your graphics card, allowing developers to achieve the same level of graphics with less code. This could make Chrome-based 3D apps new and exciting, and no doubt make games better.

At the same time, it will power “more than a three-fold improvement in machine learning model inference,” the company added. This could pave the way for machine learning applications that run locally, like Nvidia Broadcaster’s weird “eye contact” feature.

Google called the initial release “the building block for future updates and enhancements” as developers began digging into it and creating new apps. The API, which has been in development for more than six years, should next be available on Firefox and Safari (Edge often gets features at the same time as Chrome), and expand to more operating systems like Android. If you’re on the Chrome beta track, you can try this feature out for yourself using a demo called Babylon.js, which already offers full WebGPU support.

Manuscript source: Zhongguancun Online

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