TinyRenderer Note 2: Perspective Projection
Original link: https://www.kirito.info/tinyrenderer-note-2/ When rendering the model earlier, the z coordinate of each point was not considered. This method is called Orthographic projection . The model looks fat, because the objects we usually see in the 3D world are near large and far small. Perspective projection Perspective projection is to project in the way of […]
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