The only trace left by the developers behind the scenes was easily erased.
Although most players will skip the developer list at the end after clearing a game, for those who have contributed to making the game, this list is like a certificate of honor. Focusing on their professional value, it also proves their professional experience.
And some developers of the Callisto Protocol have recently discovered that their names have disappeared.
As the debut work of the Striking Distance studio, “Callistour Protocol” has been carrying heavy titles such as “4A-level work” and “Spiritual sequel to “Dead Space” since it was announced, but the word-of-mouth of the game is growing. After the sale, it suffered from Waterloo.
The current evaluation of the game on Steam is still “mixed”
Still, it’s undoubtedly the culmination of hard work for the developers behind the scenes.
At first, the reason for the disappearance of employees’ names was attributed to them leaving before the game was officially released, but not all the names of those who left were wiped out. Among these “disappeared employees”, some had already served the company It has been more than a year, which makes people more willing to believe that factors such as “office politics” and “interpersonal politics” are involved.
Others find themselves thrown out of their department and placed in Miscellaneous
According to media reports, many people who have left the Striking Distance studio were surprised when they learned about this incident. According to their guess, this may be a punishment for the “betrayal” of the employees by the studio’s management .
As early as 2004, the International Game Developers Alliance had released a specification document on the list of developers. The document clearly stated that any team member who has worked for the company for at least 30 days, including cooperative outsourcers, etc., should be listed. Put them into the list, and as long as this time limit condition is met, those employees who leave should also be treated equally.
In the face of this area that is often overlooked by people, Scott Lowe, the former PR manager of Naughty Dog, also expressed his views on Twitter. He said that for 3A games, in the long development cycle, there will inevitably be various personnel flows, which makes it not easy to determine the list of developers.
And how to better deal with such incidents, he also gave a very simple answer: Don’t be limited to the work time limit and subjective judgment on the value of employees, which is cruel and chaotic, and add everyone who has worked hard to the list Just fine.
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