If you are addicted to Japanese war chess and can’t extricate yourself, you should try this game, it will definitely give you a new feeling.
The 1990s was the golden age of turn-based strategy war chess games. Many major Japanese works such as Fire Emblem, Royal Knights, Fantasy Simulation, Frontline Missions, and Legend of the Three Kingdoms made players very happy. Combining the advantages of RPG and SLG, players can fully experience multiple fun such as story plot, character growth, combat skills, map exploration, etc. The non-real-time gameplay also allows players to have enough time to think, which is very suitable for fragmented time to come to the next level. Has a stable user base.
Frontline missions that I liked very much back then
To this day, although war chess games are no longer a hot topic in the industry, the classic series of major manufacturers and original new works of independent teams are still emerging. However, what impressed me the most is the one I have been looking forward to remake. However, it is a domestic war chess game made more than 20 years ago. Regardless of the story background and gameplay system, it is unique among Japanese works. This work is “Decisive Battle of Korea”.
1999 was the period when domestic home computers became popular. I also bought the first computer in my life in that year. It was a domestic brand computer, and it came with a number of genuine games, in addition to “Command and Conquer” and “Allied Death Squad”, etc. In addition to the popular European and American real-time games at that time, there was also a domestic software “Decisive Battle of Korea” that looked a bit outdated. I didn’t expect this rough-looking work to become the game that has been with me for the longest time.
The author has bought several copies of this genuine CD before and after
This game was developed by the Xishanju studio of Kingsoft software company. Now players are very familiar with its “Jianxia Love” series, but more than 20 years ago, Xishanju was famous for making strategy games. It was established in Zhuhai in May 1995. It is the earliest game development studio in China. In January 1996, Xishanju released the first commercial game “Zhongguancun Apocalypse” in mainland China. This simulation management work can be said to be the pioneer of domestic games. Games such as Civil Aviation of China and Anti-Japanese Mine Warfare were released in April 1999.
Zhongguancun Apocalypse, the originator of domestic games
“Decisive Battle in Korea” still uses the traditional top-down screen, and did not imitate the 45-degree viewing angle that was popular in Japanese works at that time. The hardware configuration requirements were extremely low, and almost all computers in those days could run smoothly. The gameplay of the game does not simply restore other classic works, but through professional historical content and ingenious feature systems, it is necessary to rely on carefully arranged strategies to defeat powerful enemies armed to the teeth, allowing players to fully experience the cruelty and victory of the battlefield in the game. hard-won.
The game screen is simple and clear
The story of the game is based on the theme of the War to Resist U.S. Aggression and Aid Korea in the 1950s. Players play as the commander of an independent combat force. Together with many volunteer generals, they have grown up in the war and won the final victory since the beginning of the war. The level design highly restores the history. No matter from the packaging promotion, picture style, and background music, it adopts a strong real style. The content of more than 30 levels restores the battle from crossing the Yalu River into the DPRK, recovering Pyongyang, crossing the 38th parallel, and liberating Important historical event points such as the Battle of Seoul, the Battle of Shangganling, and the Battle of Jincheng, in addition to many important battles recorded in history, are also interspersed with special operations content such as seizing food, clearing mines, covering the wounded, aerial strangulation, and rescuing prisoners of war, allowing players to experience To the hard battle outside the frontal battlefield.
There is a lot of historical background in the game
The basic operation of this game is not much different from that of ordinary chess. After clicking on the troop, the movement range will appear. The white area represents the normal range of action. After moving within the normal range of action, you can add actions without increasing the fatigue value. The red area must march quickly. After arriving, the fatigue value will be increased, and action commands cannot be added. After moving, commands such as attack, tactics, mines, items, and rest will appear.
To attack, you can use the equipped weapon to attack the enemy, which needs to consume a specified amount of ammunition. The arms can be equipped with a variety of weapons to switch at any time. For example, infantry can use mortars to attack a large number of enemies, and to attack a single enemy can be replaced with low-consumption rifles; tactical , is one of the core systems of this work. In addition to directly attacking and containing the enemy, supplying ammunition, stimulating morale, treating the wounded, and replenishing troops all need to use tactics to achieve. The tactical level is the focus of character training; mines, I The army is a magic weapon for the weak to overcome the strong. Our units can bury and lift mines, and they can also hand over the mines they carry to others. They are divided into three categories: infantry mines, tank mines, and naval mines. Each type has three types: ordinary, advanced, and special. Items, a large number of single-use props are set in the game, including explosive packs to directly attack the enemy, first aid kits to treat the wounded, ginseng to recover from fatigue, books to learn skills, etc.
A wide variety of props in the game
The map of each level is adapted from the real battle terrain. The style of painting is simple and clear, and the characteristics of various terrains are distinct. If you click, you can also see the addition and subtraction effects on the offensive and defensive parameters. The fun of map exploration in war chess games is also reflected in this game. There are multiple buildings similar to supply stations in each level, usually located behind the enemy’s defense or in remote places. While meeting the clearance conditions, players can also Send troops to get various rare items.
In addition to restoring history, if players perform well in the game, they can also enter fictional additional levels to experience the sixth battle and the Battle of Busan that have never happened in history, and finally win the decisive battle with the enemy and completely unify the Korean peninsula. These contents It reflects the creator’s bold innovation on the basis of respecting history, and in the form of a virtual platform like a game, reflects the determination of the Chinese people to fight to the end.
The real senior generals of the US military
In the movie “Changjin Lake”, we can see that there is a huge gap in weapons and equipment between the enemy and us. In the real Korean battlefield, the Volunteer Army has almost no air and sea control, and the supply of food and ammunition is far from enough. The number of artillery pieces of an army Not as good as an American regiment. Our final victory depends more on our fearless revolutionary will and witty and brave tactical strategies.
The ordinary attacks of various weapons in the game need to consume ammunition. The amount of ammunition carried by our side is very small. In addition, the weapon attack power has no obvious advantage compared with the enemy. The enemy still has superior firepower such as air strikes, battleships and even atomic bombs. The supply of the transport team is not enough to support the huge consumption, so if it is purely reckless, it will be difficult to fight in the later stage. Players must rely on a variety of rich skills, and at the same time make reasonable use of bunkers, give full play to the greatest advantages of each arm, and use as little ammunition as possible to destroy as many enemies as possible. This design runs through the entire game and truly restores history, like other In the middle and late stages of war chess games, there is almost no situation where the equipment is well equipped to crush the opponent.
In the late stage of reality, there is only such a luxurious weapon as Katyusha.
For example, a few levels at the beginning of the game, our weapon is the 38-type rifle, which is a hand-pulled rifle with only 5 rounds of magazines, and the attack power is only 60, and the enemy is equipped with an Enfield rifle as soon as it comes up. In reality, the 10-round magazine and the special bolt-action structure make the rate of fire high, and the attack power of 90 obviously exceeds ours. Soon the enemy will start to equip the Garand rifle with the attack power of 135, which truly restores the reality. The suppressing power of semi-automatic versus manual. When I first started to play, I also attacked according to the traditional war chess idea, and was quickly defeated by the powerful firepower of the enemy.
At the beginning of the game, American-made firearms are significantly stronger
In addition to light weapons, the U.S. military also has a large number of artillery, tanks, and armored vehicles. The unit value is also stronger than ours. There are also battleships with huge artillery power at sea. In the final stage, the atomic bomb with full-screen high-power destruction will be used. Yes, that is, the Katyusha rocket launcher that appeared in the later period, and because of the high ammunition consumption, it could not be shot several times. This also truly restores history.
The roles that players can command in the game include infantry, cavalry, machine gunners, special forces, artillery, sappers, medics, motor vehicles, armored vehicles, tanks, etc. Each arm has 8 equipment slots, in addition to weapons and transports, You can choose to carry consumable items by yourself. Among them, the weapons and equipment settings are very distinctive. They are all based on real weapons in history, including Czech machine guns, Bobosa submachine guns, T34 tanks, etc. Each weapon has different sound effects when attacking, and the details are restored in place. .
Classic weapons and equipment in the game
According to the characteristics of real war, this game has designed a casualty and morale system. After the player is attacked, the reduction of troops is divided into two parts: killed and injured. At the same time, the morale value will drop. Healing the wounded, plus boosting skills to restore morale, the cruelty of war is fully demonstrated here.
In addition to the famous battles and weapons and equipment in the game, the characters are also accurately restored. The generals of both the enemy and the enemy appear in their real identities. Among them, the senior commanders of the enemy and allies use their real names and avatars, and our ordinary generals use similar names and real avatars. Professional players who are familiar with history can find out the prototype of real people based on avatars and positions. In addition, this work also sets up a number of heroic levels to restore the glorious deeds of several fighting heroes, including Qiu Shaoyun, Huang Jiguang, Yang Gensi and other well-known figures, and the heroine Wang Fang in the movie “Heroes and Children” also appeared.
Hero characters are restored in the game
“Decisive Battle of Korea” began production in April 1998 and took a year to complete. It ranked first in the Lianbang software sales list for three consecutive months after its launch. In less than half a year, the mainland market alone has sold 100,000 In the PC game market where piracy was rampant at that time, it was a very good result, and it also became a pre-installed game for many brands of computers at that time. This game not only has excellent development and production level, but also has good marketing and marketing capabilities.
In the list of game producers, we can also see that the producer is Qiu Bojun, who is known as “China’s No. 1 Programmer”. New players may be unfamiliar with this name. Now the famous WPS is from him. , Qiu Bojun, who graduated from the National University of Defense Technology, has a soft spot for military-themed games. He insists on his own design concept and does not follow the trend. He attaches great importance to restoring historical details in the mature gameplay system, and has a major such as Bayi Film Studio. The cooperation of the units has finally created a long-running domestic game boutique.
Qiu Bojun, the father of WPS, is now retired
It is worth mentioning that nearly a month after the game was released, there were incidents that made people all over the country angry. The emergence of the game “Decisive Battle of Korea” just happened to provide the majority of players with excellent patriotic education themes. It can be said that it has The important social significance, the promotion of patriotism, and the promotion of the game policy of traditional Chinese culture have also been widely recognized.
learn from past experience
This work can be said to be the pinnacle of domestic main theme war games. There is no one. Although the screen performance is not outstanding and there are some bugs in the operation, there are still many fans today. They not only review the game but also make various patch MODs. The test of more than 20 years is a masterpiece that has been passed down by word of mouth among many players. Later, Xishanju did not continue to launch a sequel to this kind of gameplay, and it has become a swan song ever since.
Well-designed hero levels
“Decisive Battle of Korea” gives domestic games a place in the field of war chess. If you are addicted to Japanese war chess and can’t extricate yourself, you should try this game, it will definitely give you a new feeling.
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