Partially agree with what a close friend said: the non-dread room is the essence of the secret room. Or, to be more precise: the non-terrorist part of the secret room is the essence of the secret room, and most of the scary parts can only be regarded as “haunted houses”. If a secret room’s first selling point is horror, it’s very low appeal to me.
If a secret room is non-terrorist, its core gameplay is often relatively pure, which is to solve puzzles. The evaluation of a secret room with a good reputation obtained in this way is relatively objective; and if a secret room is terrifying, its core gameplay is There will be more irrational factors involved, and the way to obtain a good reputation will be different. However, the acquisition of such a good reputation is of little reference value for a considerable number of players. There are 3 main reasons:
[1] For believers of atheism, there is no fear that is not truly life-threatening.
A long time ago, I visited the “Fuji Emergency Hospital”, the most terrifying haunted house in the world. Its entire building is a haunted house, and there are many terrifying and bloody scenes inside. But since I never believed in ghosts, I subconsciously believed that I was not in real danger, and I was traveling with a medical student, so during the whole process, I found that I felt no fear, and occasionally talked to the “ghosts” wink. In the end, the “ghosts” felt helpless – although it was said that many people couldn’t last for 3 minutes in it, I walked down peacefully all the way.
Since then, I have also played some horror rooms, and they feel like they are basically a weakened version of Fuji-Q High, so they are also inexperienced – what’s the point of paying people to scare me and not scare me? ?
[2] The horror room has a more expensive price, which often seems to be not cost-effective.
This is because, in order to create a terrifying atmosphere, the secret room usually adds some hard-working NPCs to scare you. The NPC’s salary is ultimately borne by the player. But objectively speaking, the performance level of most of the NPCs in the secret room is average. They are not professionally trained actors, but only part-time jobs. There are relatively few NPCs with strong professionalism.
[3] The horror link is easy to increase the sense of separation in the process of escape from the room.
In the third generation of secret rooms , the importance of the plot is constantly increasing, and a good plot can make people better immersed. But once a scary episode comes along in the process, it’s easy to forget what the previous episode was, and it takes time to regain your memory. Therefore, whenever the horror link is not designed naturally enough, there will be a strong sense of separation throughout the game.
The above 3 points are the reason why I usually don’t like the horror room very much.
Of course, this is not to say that all horror secret rooms are bad, but that there are really not too many good secret rooms that can add useless NPCs forcibly and naturally integrate horror into the plot. Here, I highly recommend a small horror room “Game Over” that I have played. It can be played by 2 people and has no NPC. It has won a national gold award. For this kind of room that really integrates horror into the plot, I am Not objectionable at all.
Interestingly, “Script Killing” does much better in this regard. It may be because the volume of the story killed by the script is larger than that of the secret room, so it can be more natural to integrate horror.
Source: Zhihu www.zhihu.com
Author: Zeng Jia
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Further reading:
Why is the horror atmosphere of escape room so popular?
Do you think escape rooms are scary?
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