The game has now opened the Steam and TapTap pages, and has opened beta recruitment within the player base.
Today, a domestic mechanical style meat pigeon game “Annihilation Line” has released the game promotional video. The game adopts a unique mechanical art style to present the mechanical era in the wasteland. You will play the “virus” in this mechanical era and set foot on the An adventurous journey to find the solution to the “annihilation line”;
This work adopts a refreshing and unrestrained horizontal version of battle, and gives players all kinds of movement methods that players can think of, making the battle as free and smooth as parkour dance. The game has now opened the Steam and TapTap pages, and has opened beta recruitment within the player base.
The game is based on a high-speed and unlimited character movement system, and there are many very generous details in the motion design of the protagonist in the video. Flexible running, fast dodging, and specially designed short and stiff straights make the battle process a series of fierce dances;
In addition to dodge can be used without any scruples, in the game players can also do multi-directional dodge in the air, and can also run directly on the edge after getting close to the wall. With the traditional double jump design, players can maximize their character performance in exploration and battle, not only tossing and turning in battle, but also feeling coherent and fun in the process of exploration. This is very unique in today’s action game settings. I wonder if the game has the potential to become a new “ace in the air” in the future.
Horizontal version of the mechanical “unparalleled”?
In the video, you will fight back with a variety of different weapons in the face of various styles of mechanical enemies. The weapons all have completely different rhythms of hacking and slashing, and the smaller movements are more rigid to enhance the combat fun brought by the change of rhythm. The strength, performance and diversity of weapon skills are expected to be gradually enriched with the construction of Roguelike games, becoming the emotional high point in each battle process, providing a constantly changing battle rhythm in each week. The game seems unparalleled, but the rhythm is clear and patchwork.
Say goodbye to the ancestral routine of Roguelike
In meat pigeon games, builds around different weapons and passive skills are usually a key part of the game’s playability. This kind of building is usually a fixed node in the process. Players need to save resources, overcome obstacles in combat and exploration. Difficulties, in order to finally achieve their ultimate ideal of “perverted” reinforcement results.
In “Annihilation Line”, the evolution system seems to allow players to acquire abilities anytime and anywhere. During the exploration process or even between battles, players can build as long as resources allow. Therefore, in this game, building a build will become a continuous, fast, and high-frequency decision, and it will become a gameplay component with a similar level of excitement as the combat and exploration experience. This kind of “evolution” that can be carried out anytime, anywhere, may turn the build decision into a fast-paced gameplay, and integrate with the battle exploration itself. Farewell to the meat pigeon game, the routines and habits that have been familiar to players.
At present, “Annihilation Line” has opened the store page on Steam and TapTap, and opened the test recruitment in the player group. Interested players can join the player group to get the latest news of the game.
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