Two must-see tutorials for self-study Blender for free

Original link: http://huiweishijie.com/blog/2023/07/19/blender/

If you also follow this video link I posted recently, then you must know what I am doing. In the past month, I have been learning the 3D creative design software Blender. The more I learn, the more scary I am, which is different from my previous view on 3D modeling. Really good, crossing a small river by feeling the stones, so I dare to share my learning method, so that the friends behind me can walk faster and more comfortably.

The most important thing in learning design software is to open your mouth. At this time, you really can’t think about anything. The main thing is to understand what the functions of each function are. You can take a look, but it is very helpful for learning software, because you can’t tell you too much in too short a time, and for us who know nothing, it is actually easier to get started if we know more. The learning I recommend is “Follow People” and “Follow Works”. Go and see those people you know who use this software well and see what they are talking about and what they are doing. If you can understand the starting point of their learning Yes, go there and follow it once. In fact, I can gradually get on the road. Learning blender, the two best-known tutorials I know are available on bilibili . The best introductory tutorial for Blender on the Internet “The Complete Works of Zack’s Little Blue Car” 22.5-hour collection is released! ! Both Chinese subtitles are the best introductory tutorials for modeling, and what I study is the first one at station B! The best introductory tutorial for Blender on the Internet “The Complete Works of Zack’s Little Blue Car” 22.5-hour collection is released! ! Chinese subtitles and [Annual Basic Plan] Zac’s Little Blue Car follow-up reward course full version UV, texture, texture drawing, baking whole process manual translation bilingual subtitles]

The following is an interview I read. It is very directional and instructive for learning blender, so I have taken some important points of attention. It is worth reading for students who are on the road to blender leveling link

In the modeling industry, the standard for judging a person’s quality is whether you are good or not and how fast you are. If you are only making pictures, no one cares what software you use. Whether you can work depends on your art awareness and modeling ability. , topological wiring, quality of standardization, as long as you open the mouth of the software, you can learn by yourself. If you don’t learn enough, you can search keywords on youtube, but there are also many good tutorials on station B.

Newcomers and friends want to achieve the effect they want accurately and directly without accumulating the logic and thinking behind it. I often encounter some students who are particularly enthusiastic about a certain effect and ignore the respective roles of model modeling and texture maps. Only by clearing the essence can we decompose and make even flexible combinations.

In the future development environment and professional competition, everyone has equal opportunities. The CG industry is very small, and you can’t hide your good performance. There is a market for one major and more powerful ones, and the threshold for using conventional software will become lower and lower. Therefore, artistic expression and creative ideas will definitely determine competitiveness. Scanning technology will not make modelers unemployed, AI painting will not make painters unemployed, motion capture will not make animators unemployed, this is how I understand it.

I like Dylan Ekren, the model director of Disney. I was impressed by his ability to simplify and generalize. Later, when I was learning Blender, I especially admired the famous lazy artist Ian Hubert. One person is a team, efficient and elegant. Every day, there will be a sigh of “I didn’t expect that” for the works posted by artists I don’t know.

Dylan Ekren, former model director of Disney Disney, has participated in many animation art work, including “Frozen”, “Big Hero Marines”, “Zootopia”

Ian Hubert, film producer and VFX artist, participated in directing, writing and editing “The London Project” in 2011. In 2018, participated in the visual effects of “Deadly Exploration”

Only the inspiration in life is always the freshest. Inspiration is for creation, creation is for income generation, and income generation is for life.

The functions that are usually used more often include: basic polygon modeling and UV, light sculpting and painting, binding animation, special effect simulation, lighting rendering, I use it for these tasks as much as possible, and try not to guide them. .

But if it is a relatively heavy sculpting and texture drawing, I will still choose other most convenient tools (ZB, SP, 3DCoat), and then return to Blender for integration. I am more used to finishing in Da Vinci after editing, but Generally, I don’t bother to render, and I record the screen in Blender, so that I can show my hand-panning skills.

In fact, there is no specific study plan. Most of my learning needs are when I am doing things. If I don’t have enough, I want to learn. Otherwise, I won’t learn. Learning is too painful. I still don’t know how to use Blender’s geometry nodes, I will learn when the epidemic is over! UE5 may have a little touch, but I don’t plan to incorporate it into my formal workflow at the moment.

What needs to be learned more is the soft quality. If the technology is sloppy enough, I am more willing to learn more about art expression and creative ideas, and use them to improve my lowpoly effect, and the soft quality does not choose the platform or the opportunity. , Even if the era of “Fang Universe” comes, they can still make a living.

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