[White Night Talk] A pilgrimage in memory of the elf club

On April 15, the official Chinese version of “Similar Students Remake” was launched on Steam. The “original elf” popped up in the OP after starting the game made me ponder for a long time.

Friends who are a little familiar with Galgame should not be too unfamiliar with the name elf. The big company that once competed with Alicesoft and gnawed half of the industry, although it is famous, it is also full of controversy. elf’s game script likes to talk about big truths in frivolous butter. This is a big taboo for the majority of Tuyile players, and it is easy to be unflattering due to unclear positioning. In 2016, elf announced its dissolution due to poor management. The reasons behind its collapse are still different and inconclusive.

I am a very typical new generation player, and I only know a little about the glorious deeds of elf. With a pilgrimage mentality, I tried to experience the most classic elf in the past two weeks, and it is also the Yitou Brothers trilogy with the most different temperament and style from today’s games. I want to see for myself the manufacturer that was once known as the god of the industry. Is it an exaggeration, and whether their works can still have a fighting force today.

Let’s start with the first work in the series, “Last Work”. This is a suspenseful horror inferring puzzle game that came out in 1995. The story is simply that the protagonist was deceived by a love letter into the old school building, but found that the 8 people present were deceived into the same classroom by the same method. At that time, the door was already closed, and players need to investigate and find the key in this closed old school building, while watching out for the sneak attack by Yitou, the culprit of the incident. But as the story progresses, it seems that the enemy the player faces is not just a legacy…

遗作是个人名 posthumous name

“Last Work” seems to be the pioneering work of the “Guan” series, that is, for some reason, a group of characters with hidden feelings are thrown into a closed space, so that they can deal with the villain in the process of escape from the room. more terrifying relationships.

At first glance, it is a bit like the story setting of a mystery novel a hundred years ago, but “Last Work” uses the advantages of video games to fill this five-story old school building with a huge amount of text content, and different choices are oriented. The number of different branch routes is too numerous to count. Because my anxious IQ really can’t cope with such a complicated route, I can only follow the guide and move forward with difficulty during the entire game. What I didn’t expect was that, just by being slightly different from the operation in the guide, I entered a completely different plot line. I had no choice but to sigh at the complexity of the process of this work while reading the file.

Of course, the most interesting part of “Last Work” is not actually the game itself. To know that this is a butter sold in the adult market, most of the players who bought this game in that era must have come for those fragrant benefits. But “Last Work” does the opposite, when the player desperately pulls a few teammates to the end to achieve Happy
End, the game rewards you only with the truth of the event. Only when players deliberately abandon their partners and make them the prey of villains, “Last Work” can be regarded as a qualified butter, and there is a feeling that players are forced to become accomplices in order to appreciate the benefits.

“Last Work” is a word game that emphasizes gameplay. I actually didn’t feel too deep when I followed the guide throughout the whole process. What really impressed me was the sequel “Stinky Work” of “Last Work”.

I don’t want to share too much about the game content of “Stinky Work”. On the one hand, the scale of this game is too big to say. On the other hand, this game uses Meta as the core selling point. If you want to talk about the plot, you will inevitably Destroy the core experience of Meta games ( our agency has also written a complete analysis of “Stinky Work” , friends who are not afraid of spoilers and are interested in this work can take a look).

Although for many Meta works, you only need to know that it is a Meta game to be spoiled (such as the 53rd game of a mystery game series), but “Smelly” is obviously different – this game has been played from the beginning. Had a neurotic dialogue with the player in a style that escaped the spoof.

Although there are many controversies in the plot of “Smelly Work”, it has indeed gained a lot of discussion due to its natural Meta design and the topic of philosophical speculation that seemed novel at the time. The recently discussed “Anchor Girl Heavy Dependence” paid tribute to the famous scene of “Stink Work”; Miyazaki Hidetaka even said in an interview ten years ago that the famous line in “Stink Work” “ナナハンで Capital High” ” is the motto of life, and Yitou Shizuo himself is “a character that I like very much”, which is enough to see that “Smelly Zuo” has left an indelible impression in the hearts of many people.

As far as my gaming experience these days is concerned, these works of elf were a dimensionality reduction blow more than 20 years ago, and even today I can feel the spirit of constantly challenging the boundaries and limits of butter from their games. It is sad that this former industry leader has been reduced to bankruptcy, and I don’t know how many players like me will come to make a pilgrimage in the future, sighing at these games from decades ago.

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