Many business lines of Byte have been laid off, many game projects have been abolished, and the education line has shrunk from more than 20,000 people to more than 1,000 people

On June 17, Leifeng.com reported that, according to a LatePost report, ByteDance’s education and game businesses have initiated significant layoffs. After the implementation of the “double reduction” policy, the education business has been reduced from more than 20,000 people to about 5,500 people. This round will reduce by about 80%, leaving more than 1,000 people.

36 Krypton quoted a senior person in Byte Education to confirm that the entire education business has indeed experienced a relatively sharp contraction, and the proportion of layoffs in some business lines is as high as 80-90%.

Among the layoffs, the business lines of vigorous intelligence and intelligent learning are the most serious, and the business line of career development has also been affected. In addition, the Douyin Youth Project has also been abolished with greater force.

The employees of Dali Intelligence revealed that the leader had already informed about layoffs at the weekly meeting a few days ago, and the entire business line was abolished except for a few people to complete the follow-up work. Another employee of the intelligent learning business line said that there was almost no precursor to layoffs. On the 16th, a meeting was held at 11:30 am to notify the resignation, and the resignation procedures were required to be completed before 7 pm, and the Feishu account should be closed at 7 pm. Regular employees and interns were basically laid off.

However, this layoff of regular employees and interns received compensation of n+2 and n+1 respectively. Employees can also choose to transfer jobs, and some R&D is merged into other departments. Some employees of Shanghai Byte Education revealed that there may be a wave of layoff interviews on the 20th of this month.

It is understood that ByteDance’s game business has also been adjusted frequently in the near future, but the scale of layoffs is not as large as education.

Among them, Shanghai 101 Game Studio was disbanded, and half of the more than 300 employees left within a week. After the abolition of the 101 studio, there is only a peerless studio in the Shanghai area of ​​Byte Games, which focuses on the development of large DAUs and medium-to-heavy games.

In addition to Shanghai 101 Game Studio, many projects in Beijing, Guangzhou and other city game studios are being abolished or integrated.

Insiders of Chaoxiguangnian said that by the end of 2021, Byte has already abolished several projects with large investment, including an open world game developed by Beijing Oasis Studio.

A partner of Chaoxi Guangnian said that there is only one game that Chaoxi Guangnian expects to cooperate with in the second half of this year, and its product line should have encountered problems.

It is reported that 101 Game Studio is one of the earliest studios established by Byte Games. 101 Game Studio was once considered to be a key move for ByteDance to enter the game field. After owning the two short video platforms of Douyin and TikTok, the word Jie Beat is trying to emulate Tencent and enter the mobile game field.

The main body of the 101 studio team is the game company Mokun Technology. In 2020, Byte acquired Mokun Technology from Sanqi Interactive Entertainment for 110 million yuan, and began to build the 101 studio, which later became the core game studio in Shanghai.

At the beginning of 2021, due to the poor performance of the studio, the head of the studio, Yang Dongmai, resigned from Byte, and then the work was handed over to Liu Jun, who reported to Yan Shu, the general manager of the game.

In February of this year, it was reported that Chaoxi Guangnian planned to develop a two-dimensional 3D open world game similar to “Genshin Impact”, which was in charge of 101 Game Studio and recruited relevant positions externally. But at present, most of the job postings for 101 game studios have been removed from the shelves.

Prior to May 18, there were a lot of rumors on social media such as Maimai and Weibo that ByteDance’s game publishing business line had laid off 80% of its staff.

An employee who claimed to be a Guangzhou byte game business expressed emotion on social media: “In the morning, during an all-hands session of only 15 minutes, I received a notice from more than 200 people that only 40 people were left. I shouted stop, and unemployment began.”

On May 20, the relevant person in charge of Chaoxi Guangnian, a subsidiary of ByteDance, responded that the information was not true, and some businesses had indeed been adjusted, but there was no large-scale layoffs.

Since the second half of last year, optimizing the layout, reducing costs and increasing efficiency, and increasing revenue and reducing expenditure have become the key words in the Internet industry. Today’s byte seems to be adjusting its strategy from “high-speed expansion” to “survival”.

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