[White Night Talk] Monster Hunter hunts not monsters, but random numbers

When using Baidu to search how to obtain a certain material of “Monster Hunter: Rise”, you will always see useful nonsense like the picture below.

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These search results are like “put an elephant in the refrigerator and take a few steps” brain teaser. Although it is clear where the material is coming from, it describes the whole process lightly, and never considers a crucial issue: falling Rate.

Many materials have a drop rate setting, and loot such as Skyscale and Dragon Jade, which are necessary for core equipment, are the rarest. Although there is a gap in hunting skills between the new hunters and the big hunters, everyone is equal when the loot is settled at the end of the level, not the operation, but only the good fortune.

I didn’t fall under the master difficulty monster when the expansion “Dawn” was released, nor did I get stuck on a specific dragon jade and sky scale, but I was tortured to death by the material “Xunlong’s medulla oblongata” in the main body of the game.

When the main body of “Monster Hunter Rise” was released, I bought the Switch version; “Dawning” was about to be released, and I found that the price of the PC version plus the expansion was cheaper than the Switch version of “Dawning” alone, so I made an appointment with a few friends. Good to buy the PC version online. In short, I passed the game itself twice.

I also got stuck on “Xunlong’s medulla oblongata” twice. The first time was for “Moon Shadow”, the Taidao created by Xunlong materials, the answer to the Taidao version when the game itself was just released.

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The second time is for “thumping beads”, inserting it into the hole of the equipment can get a “weakness special effect” skill that is more important to Taidao. This skill can increase the crit rate when attacking the monster’s weakness, and can stack two layers, so two are needed. After the update of the expansion, the equipment of the main body needs to be updated, but because of the limited number of holes in the equipment, the beads will not be out of date.

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Just to add some output to my tachi, I set out with a kind of consciousness that is similar to fishing out of the water. No wonder I am inhumane, the drop rate of the medulla oblongata in the crusade against the Xunlong is higher than that of using traps to capture, and cutting and stripping the tail of the Xunlong, this most cruel method has the highest shipping rate, 12%.

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Image source Kiranico Monster Hunting Data Station

Later, I found out that there is a very difficult event level with a 15% shipment rate. Before I realized this, more than a dozen innocent Xunlongs had died tragically under my knife, and only one Xunlong had produced the medulla oblongata.

But I still need a second thrashing bead, for which I have to brush a second medulla oblongata. My mind has exploded and I don’t want to waste any more time on this. I got some money and miscellaneous materials, and the technology of slaughtering Xunlong may also improve. And the price of all this is that the back button on my controller, which is often used to activate Iai, has been so damaged by me that it is difficult to bounce.

Finally, at 3:00 in the middle of the night when I was so angry that I couldn’t sleep, I decided to give up the tachi and use the hunting whistle that didn’t require “weak point effects” and Iai. The hunting flute does not have the high output of the sword, and it does not have the skills such as Iai or See through to easily avoid monster attacks, but it can provide bonus skills for the entire team, so that I have the righteousness to be rotten in front of friends and passers-by teammates. name.

On another night, I found a master-level flute outfit and started collecting materials to make the corresponding equipment. It took three hours during the period, and the material that stuck for the longest time was “Wild Boar’s Head”, which caused me to brush the wild boar for half an hour.

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Picture source Kiranico Monster Hunting Data Station, it seems that my face is indeed dark enough

In the second half of the night, all my friends went to bed, but I entered the actual combat, learning to use the hunting flute from scratch, starting from relatively low-difficulty tasks, and after I became a little confident, I tried to play the main task of master difficulty. When I was attacking the monster “Jueyinlong” on the cover of the expansion pack “Dawn”, I failed twice, and the third time it took nearly half an hour to defeat him.

By the time the mission was completed, it was already dark outside the window, and I had been fighting in front of the screen for 9 hours. But apart from the numbness in my wrists, I didn’t feel sleepy or tired at all, and I laughed at myself, this is probably the positive feedback that “Monster Hunter” should have.

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Since I came into contact with Monster Hunt on the PSP, the material drop rate has always been the most annoying design in this series, bar none. “Monster Hunter Rising” is actually quite friendly. There are cats and cats who specialize in looting loot, which can increase the probability of a few lottery draws and reduce some of the liver; but the essence of the game lottery has never changed.

I think that my psychological tolerance for random elements in the game is quite high. I persevered in “Fleet Collection” with random battle results, and I also persevered in “Destiny 2” with random entries. I also understand that the game needs to rely on various mechanisms and activities to improve the game’s liver to improve the player’s online time and game life. This is understandable.

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In “Ship C”, I tried my best to research the equipment, but there is still more than 20% probability of not being able to kill this little monster in seconds.

But the above games full of random elements made me understand that no one likes games that “work hard and not necessarily succeed”. The long-term lack of sufficient positive feedback and new things, and the endless brushing, will undoubtedly make players lose the motivation to continue.

However, the large-scale updates in the past two days are carrying forward the law that random numbers dominate everything. The update implements the “weird refining” system. Players need to crusade difficult monsters, obtain materials for monsters, and then strengthen their weapons and armors. Each time the armor is strengthened, the improved defense power, attribute resistance, and bonus skills obtained are all random, and may even be reversed.

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Since I’m still playing other games at the same time, the game progress of Monster Hunter is seriously behind my friends, so I don’t dare to make any “cloud player” comments on this system.

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A stalk map that satirizes upside down skills

It’s just that one of my friends was still criticizing me for not falling into the “magic way” before the update, and admonishing me “what’s the point of this game being modified”, but after the update, the “magic” strangely enhanced material started. There is no moral criticism here, because my heart is also shaking: Is it worthwhile to take my own life for a mechanic to increase the life of the game?

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Screenshot provided by this friend completely voluntarily

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I feel that the probability is not so low as to cut off the lifespan… At most, it is persuaded to quit.

-CaesarZX

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