[White Night Talk] Why “Marvel Guardians of the Galaxy” makes me feel sorry

A while ago, many people may have seen the news that Square Enix sold many European and American studios. Crystal Dynamics, which produced the “Tomb Raider” series, and Edios, which developed the “Burst” series, were all packaged and sold to Embracer, a major Swedish publisher.

Overseas media have disclosed a lot of internal controversies surrounding this sale, the most notable of which is that SE executives claimed that the “Guardians of the Galaxy”, which was launched last year, “doesn’t perform as well as expected”, although the game has gained a lot from players. It was ravely acclaimed and considered by many (including me) to be the best game of the year. Of course, considering that SE executives believe that “Shadow of the Tomb Raider”, which sold 4 million copies in the first month, also belongs to the category of “weak performance”, it is not difficult to imagine how heavy the burden of “Guardians of the Galaxy” will be. .

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From the perspective of a player who has cleared “Marvel Guardians of the Galaxy” twice, I can somewhat understand the thoughts of SE executives. Purely from the point of view of the quality of the game, it is not outrageous that this game has sold tens of millions of copies. But what is surprising is that this game seems to be silent, and the online discussions and Amway are far inferior to some mediocre canned new year goods, and I am sorry that it is the quality of the conscience of the industry.

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Excellent European and American industrial action RPGs have three main magic weapons in my opinion, one is script writing and character characterization that is comparable in quality to popular American dramas, one is excellent movie performances and lens design, and the other is top-notch technical support. Unpredictable scenes, battles and game rhythms.

These three points, “Marvel Guardians of the Galaxy” have achieved the extreme I can imagine.

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Let me state in advance that I am not a fan of Marvel, and my understanding of the Guardians of the Galaxy series is only at the level of having watched two movies, so I don’t have any fan filters for the theme of the game, just treat it as a normal game. the sci-fi space opera to play.

However, not long after the first chapter started, I had a deep resonance with the characters in the game, and was deeply attracted by the friction and collision between the members of the protagonists with different personalities, and even felt the first time I played “Mass Effect” that year. 2″ that shock and emotion.

The amount, quality and density of dialogue in this game is unprecedented. After the opening plot animation was broadcast, friendly or unfriendly quarrels between the protagonists began. In the process of running the map, turning over obstacles, picking up garbage, and solving puzzles, several protagonists have to chat together for a long time. And each dialogue is obviously carefully choreographed, with memes, jokes, and complaints about the current situation, and the characters’ personalities and background stories are constantly described on the side.

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The reason seems very simple, but it is actually very difficult to lift weights lightly, freely and appropriately. The script of “Cyberpunk 2077” is already considered to be a relatively good type, but it is inevitable that there are also many task dialogue designs that make people feel embarrassed. For example, in the quest of Drumman Taxi, some easter eggs in it are too deliberate and rigid, and they almost write “Hello everyone, I heard that you like to play memes, and now I’m playing a meme, come and applaud” on your face .

Many contemporary masterpieces like to fill KPI with some background dialogues that are not salty or bland. For example, when the protagonist encounters a big pit, he will exclaim “Wow, this pit is really big”, or kill an enemy and celebrate “Oh yeah, it’s awesome”, Or do some “I’m fine, thank you, and you” after encountering NPCs that are reminiscent of elementary school English conversations – it can’t be said that they do not improve the player’s game experience, but if you completely put this Cutting it off does not seem to affect the overall look and feel of a game.

The dialogue and plot level of “Marvel Guardians of the Galaxy” is far above that of most games, which can be said to be the main reason for raising the evaluation of this game from “Ouch, not bad” to “Holy shit.” . However, since most of these plots and dialogues are related to the scene of the game at the time, it is not meaningful for me to give specific examples in the article. For example, the protagonist group encounters a very ugly and fierce alien pirate in a bar. The player needs to find out whether he is the protagonist’s friend, enemy or the object of a one-night stand through the dialogue options of about ten minutes. If you can keep up with his crazy rhythm, you can even get quite rich rewards against the radio waves.

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For another example, Groot, the tree of the protagonist group, made a mistake when registering the group name, and wrote “Guardians of the Galaxy” as “Gardeners of the Galaxy”. It appears repeatedly during the game, being ridiculed by the police, being ridiculed by the villains, and when paying the ticket, it is necessary to make the wrong payment in order to successfully pay, which makes people laugh every time.

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Deviating from the game’s excellent mirror movement and narrative rhythm, without understanding the cause and effect, and listening to the description alone, it may indeed be difficult to understand the fun in these passages. But it is no exaggeration to say that the level of dialogue in “Guardians of the Galaxy” is basically on par with the narration in “Stanley Prophecy” and GlaDOS and Weatherly in the “Portal” series.

If the dialogue and plot in the first few chapters gave me a feeling of moving and surprising, then in the last few chapters, the plot has unfolded, the relationship between the protagonists has changed, and the bond has deepened. The dialogue of density continues, and all I feel is shock.

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A game that can handle the script to this extent, and the quality of other places needless to say. The effect of the cutscenes is basically the level of the movie. Although the battle part is not groundbreaking, there are also a lot of innovations and thinking, which are far better than the New Year’s game with the copy and paste system.

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In the game, players can only directly manipulate “Star Lord”, but can control other protagonists to release skills. Each person’s four skills add up to twenty each with their own functions, and can be combined with each other to exert greater damage. The skills of each character are bound and fitted with their character image. For example, the tree Groot is group control and blood recovery, the female killer Gamora is explosive output, and the little raccoon “Rocket” is various forms of AOE damage. It is especially natural and easy to use, and you can play all kinds of gorgeous and explosive combos without having to use your brain in the back.

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If you have to pick something wrong with it, it may be that the game occasionally has some vicious bugs that cannot be brushed out and must be read, and the optimization is relatively general. The “performance mode” on the PS5 cannot guarantee 60 frames. But these problems are nothing in the face of excellent game quality and playing experience.

Unfortunately, the result of all this is not worthy of the development team’s efforts. When “Marvel Guardians of the Galaxy” was the most popular, the Internet search popularity was not as high as that of “Battlefield 2042”. Compared with “Ayrden Circle”, it was like a deadly horizontal line. Although SE has not announced the actual sales of the Marvel Guardians of the Galaxy, from all indications, the sales on the whole platform may be 4-5 million copies. For a modern 3A without any gold points, it is luck. Good can will return this level.

蓝色:漫威银河护卫队, 红色:战地2042 Blue: Marvel Guardians of the Galaxy, Red: Battlefield 2042

黄色:艾尔登法环,相比之下蓝色的《漫威银河护卫队》完全躺平了 Yellow: Ayrden’s Circle, compared to the blue Marvel’s Guardians of the Galaxy Vol.

“Marvel Guardians of the Galaxy” satisfies all my fantasies about an industrial 3A masterpiece full of sincerity: excellent plot, excellent film performance, conscientious krypton gold, and even put most of the money into production rather than announcement among. You can say that Mafia 3 has monotonous gameplay, Bioshock Infinite shrinks and crashes, and Death Stranding is empty, but none of this applies to Marvel Guardians of the Galaxy, which is a lot like a stand-alone 3A field. the “perfect victim”.

After this game, I can no longer calmly ask “why no one wants to honestly make a single-player 3A”, because the fact is, someone has actually done it, and done what a top game development team can do Everything, but the rewards are completely disproportionate to the efforts. Of course, games like “Ayrden’s Circle” can gain both fame and fortune, but after all, there is only one Miyazaki Hidetaka in the world. When asked in the interview for his views on game sales, the creative director of “Guardians of the Marvel Galaxy” could only sigh: The market trend is like this, but we are worthy of ourselves and have no regrets.

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Of course, Edios Montreal, who developed this game, has no regrets. They still created a convincing stand-alone classic in an era when the console revenue list was occupied by mobile games.

“Marvel’s Guardians of the Galaxy” takes me back more than a dozen years, when every game was a fresh and magnificent adventure, taking me from Skyrim to New Vegas, using the lantern of the underwater city Light the bonfire of Anor Lund. It should be regrettable that I myself, knowing that there is no such thing as a feast in the world, still felt a little abrupt at the moment when the door was closed and the lights were turned off.

或许真的躲不过被踩死的命运,但起码可以在死前叫唤一声。  ——CaesarZX Maybe you really can’t escape the fate of being trampled to death, but at least you can scream before you die. -CaesarZX

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